6 releases (breaking)
0.5.1 | Jul 21, 2024 |
---|---|
0.5.0 | Jul 7, 2024 |
0.4.0 | Mar 5, 2024 |
0.3.0 | Feb 20, 2024 |
0.1.0 | Feb 19, 2024 |
#829 in Game dev
26 downloads per month
Used in bevy_firework
35KB
891 lines
Bevy Utilitarian
Contains a varied set of utilities to make bevy programming easier. Currently, mostly geometric, maths and interpolation utilities.
What?
Currently, this library offers:
-
curves
module: Parametric curves. -
steppers
module: Dynamic interpolation helpers: used for when you cannot express the change of the value you want to interpolate easily as a parametric curve, such as when using a spring-damper system as an interpolator or when you want to update the interpolation target before it has been reached.You simply set the current value, target value and some interpolator-specific parameters (e.g. spring and damping coefficient for spring interpolator, speed for linear interpolator) and call
.tick()
every frame to update the current value. Using.get()
you access the current value. -
geometric
module: OffersPitchYaw
andPitchYawClamped
types, representing spherical positions (i.e. Euler rotations without the roll field).PitchYaw
wraps around the boundary, whereasPitchYawClamped
is clamped to the allowable angle ranges. The latter is useful for use in interpolation helpers where you don't want the interpolator to move the current value across the-PI->PI
boundary. Specific use case examples of either of these types are: aiming/look direction in first/third person character controllers, look direction parameter for animation (where you don't want the character's head to turn 360 degrees). -
randomized_values
module: OffersRandValue
trait and implementations forRandVec3
andRandF32
. They are self-contained data types with an ergonomic API for generating random values based on some parameters.
Version table
bevy_utilitarian |
bevy |
---|---|
0.1 | 0.12 |
0.2 | 0.12 |
0.3 | 0.12 |
0.4 | 0.13 |
0.5 | 0.14 |
Dependencies
~34–71MB
~1.5M SLoC