1 unstable release

0.1.0 Jan 30, 2023

#1496 in Game dev

MIT/Apache

58KB
1.5K SLoC

Bevy UI Builder

Simple ui builder, a simple wrapper of bevy_ui, fluent api design.

Warning

Under heavy development, cannot guarantee API stability.

Features

  • build bevy_ui basic elements: node, text, image, button
  • various buttons, includes
    • toggle button
    • click action on mouse button release inside
  • various binding

Basics

Construct ui hierarchy

before start, you need to know about bevy_ui 4 basic ui elements

  • node(NodeBundle)
  • image(ImageBundle)
  • text(TextBundle)
  • button(ButtonBundle)

ui builder has corresponding functions to build entire ui

  • node()
  • image(handle_to_image)
  • button()
  • text(content)
// before start, add plugin first
.add_plugin(UiBuilderPlugin)

// usage
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    // ...
    let mut b = UiBuilder::new(&mut commands, ());
    // create new node element
    b.node()
        // style modifier
        .with_style_modifier((StyleSize::FULL, StyleCenterChildren))
        .with_children(|b| {
            // create image element
            b.image(asset_server.load("image/file.png"));
            // create button element
            b.button()
                .with_children(|b| {
                    // create text element
                    b.text("text content");
                });
        });
    // ...
}

Modify style

  • change Style component with .with_style_modifiers(...)
  • change Text component with .with_text_modifier(...)
  • change Visibility component with .with_visibility(...)
  • change BackgroundColor component with .with_bg_color(...)

NOTE: duplicated call will overwrite previous state

For more StyleModifier and TextModifier , please see src/modifiers.rs

Buttons

There is a button example

Toggle Button

  • toggle button: .with_toggle(false)
  • toggle button with toggle group: .with_toggle(false).with_toggle_group("group_name")

Click Action

  • .with_action_on_release(): action performed on mouse button release inside
  • .with_mouse_button_mask(...): react on additional mouse right / middle button, or can disable default left mouse button

Button Visual

every button has following visual states,

  • normal
  • disabled
  • normal_hovered
  • pressed
  • pressed_hovered

library provide following two ways

  • .with_image_button(): change UiImage when visual state change.
  • .with_color_button(): change BackgroundColor when visual state change.

If you need more customize style, you can use Changed<> subscribe ButtonVisualState component changes, and work on your styles.

Data Binding

  • S: data source, component
  • T: modify target, component
  • source entity: has a data source component S
  • target entity: has target component T
api description
with_bind_source::<S, T>(source, handler) when remote entity source component S change, call handler function to modify current entity component T. see example
with_on_self_change::<S>(handler) when current entity component S change, call handler function. see example
with_event_bind_to_target::<E, T>(target, handler) when event E happen, call handler function to modify entity target component T. see example
with_on_source_change::<S>(source, handler) when remote entity source component S change, call handler function. see example
with_self_bind::<S, T>(handler) when current entity component S change, call handler function to modify current entity component T. see example
with_bind_to_target::<S, T>(target, handler) when current entity component S change, call handler function to modify remote entity target component T. see example
with_bind_to_multiple_targets::<S, T>(binds) when current entity component S change, call handler function to modify remote entity target component T

Compatible bevy version

bevy bevy_ui_builder
0.9 0.1

Similar Projects

This library is inspired from following libraries

License

MIT OR Apache-2.0

Dependencies

~40–54MB
~770K SLoC