#serialization #bevy-plugin #component #wrapper #assets #bevy-serialization-extras #plugins-systems

bevy_serialization_core

A crate which contains the plugins/systems that bevy_serializations_extras relies on, + some misc wrappers

9 releases (breaking)

Uses new Rust 2024

0.7.0-beta.0 Mar 6, 2025
0.5.0 Nov 20, 2024
0.2.1 Mar 13, 2024

#865 in Game dev

Download history 154/week @ 2024-11-20 13/week @ 2024-11-27 11/week @ 2024-12-04 6/week @ 2024-12-11 170/week @ 2025-01-01 9/week @ 2025-01-08 4/week @ 2025-02-05 4/week @ 2025-02-12 6/week @ 2025-02-19 21/week @ 2025-02-26 131/week @ 2025-03-05

162 downloads per month
Used in 4 crates (3 directly)

MIT license

45KB
900 lines

bevy_serialization_extras

A library for component oriented serialization.

Features

  • Out of the box serialization Through plugins for components
// Component <-> WrapperComponent
.add_plugins(SerializeComponentFor::<AsyncCollider, ColliderFlag>::default())

// Asset <-> WrapperComponent
.add_plugins(SerializeAssetFor::<MeshMaterial3d<StandardMaterial>, MaterialFlag3d>::default())
// Query -> Component, 
.add_plugins(SerializeQueryFor::<Linkage, ImpulseJoint, JointFlag>::default())
  • Serialization of groups of enities that compose an asset into their singular asset equivillent, and vice-versa

A visualization util to list serializable/unserializable components(W.I.P) [bevy_serialization_core]

demo_gif.webm

Visualize and edit 3rd party components that do not Reflect

E.G: Edit Rapier's ImpulseJoint through JointFlag [bevy_serialization_physics]

edit_example.png

Serialize a collection of entities into an Asset that is composed of them

E.G: serialize the parts of a robot into a Urdf [bevy_serialization_assemble]

//(entity_0, ... entity_n) -> Asset
// [UNIMPLEMENTED] Asset -> (entity_0, ... entity_n)
.add_plugins(SerializeManyAsOneFor::<LinkQuery, Urdf>::default())

https://github.com/user-attachments/assets/fb1a1b09-db3f-4476-9b0d-800b296ccb8a

Why bevy_serialization_extras?

  • bevy_serialization_extras is built ontop of bevy_reflect, not serde. No need to double dip to serialize.

  • bevy_serialization_extras allows regular serialization into .ron via moonshine_save + allows converting serializables into more stable file formats via bevy_serialization_assemble.

serde serialization:

world <--> scene.json

bevy_serialziation_extras:

(object) <--> (partA, partB) <--> .file
(person) (body + arm_0...arm_n + leg_0..leg_n) <--> .file
world <--> scene.ron

This is good for creating editors in bevy.

Credits

moonshine_save for the save/load backend of this library

Usage

See sub-crate /examples files for example usage.


lib.rs:

The backbone of bevy_serialziation_extras

Dependencies

~42–73MB
~1.5M SLoC