3 releases (breaking)
0.3.0 | Jul 20, 2024 |
---|---|
0.2.0 | Jul 10, 2024 |
0.1.0 | Jul 8, 2024 |
#1048 in Game dev
Used in bevy_octopus_websocket
52KB
1K
SLoC
bevy_octopus
A Low-level ECS-driven network plugin for Bevy.
Usage
Add this in your Cargo.toml:
[dependencies]
bevy_octopus = { version = "0.3", "features" = ["serde_json", "bincode"]} # or your custom format
Example
use bevy::prelude::*;
use bevy_octopus::{
prelude::*,
transports::{tcp::TcpAddress, udp::UdpAddress},
};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct PlayerInformation {
pub health: usize,
pub position: (u32, u32, u32),
}
const TCP_CHANNEL: ChannelId = ChannelId("tcp");
const UDP_CHANNEL: ChannelId = ChannelId("udp");
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(OctopusPlugin)
// UDP CHANNEL use json tranformer for PlayerInformation struct
.add_transformer::<PlayerInformation, JsonTransformer>(UDP_CHANNEL)
// TCP_CHANNEL use json tranformer for PlayerInformation struct
.add_transformer::<PlayerInformation, BincodeTransformer>(TCP_CHANNEL)
.add_systems(Startup, setup)
.add_systems(Update, resend_udp_to_tcp)
.observe(on_node_event)
.run();
}
fn setup(mut commands: Commands) {
// tcp client
commands.spawn((
NetworkBundle::new(TCP_CHANNEL),
ClientNode(TcpAddress::new("127.0.0.1:4321")),
));
// udp server
commands.spawn((
NetworkBundle::new(UDP_CHANNEL),
ServerNode(UdpAddress::new("127.0.0.1:4002")),
));
}
pub fn on_node_event(trigger: Trigger<NetworkEvent>) {
info!("{:?} trigger {:?}", trigger.entity(), trigger.event());
}
pub fn resend_udp_to_tcp(
mut channel_recviced: EventReader<ReceiveChannelMessage<PlayerInformation>>,
mut ev_send: EventWriter<SendChannelMessage<PlayerInformation>>,
) {
for event in channel_recviced.read() {
info!("recevice {:?}", event.message);
if event.channel_id == UDP_CHANNEL {
ev_send.send(SendChannelMessage {
channel_id: TCP_CHANNEL,
message: event.message.clone(),
});
}
}
}
Features
ECS driven network
Every network node is a component, so you can easily manage network entities with Bevy ECS.
Apps can be many servers and many clients at the same time.
Flexible network protocol decoder
You can define channel transformers for data serialization and deserialization.
UDP Communication Types
Support UDP unicast, broadcast, multicast. example
No tokio runtime
Supported Network Protocol
Protocol | Server | Client | Sever with SSL | Client with SSL |
---|---|---|---|---|
UDP | ✅ | ✅ | ✘ | ✘ |
TCP | ✅ | ✅ | ☐ | ☐ |
Websocket | ✅ | ✅ | ☐ | ☐ |
Network Components
ServerNode | ClientNode | NetworkPeer | |
---|---|---|---|
server | ✓ | ||
client | ✓ | ||
client session | ✓ | ✓ |
Supported Versions
bevy | bevy_octopus |
---|---|
0.14 | 0.2 |
0.13 | 0.1 |
License
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer.
Your contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~26–66MB
~1M SLoC