#bevy-plugin #bevy-ecs #bevy #plugin

bevy_activation

A simple Entity activation manager for Bevy

4 releases (2 breaking)

0.3.0 Nov 30, 2024
0.3.0-rc.1 Oct 23, 2024
0.2.0 Jul 5, 2024
0.1.0 Jun 10, 2024

#2095 in Game dev

Download history 1/week @ 2024-09-22 1/week @ 2024-09-29 106/week @ 2024-10-20 5/week @ 2024-10-27 17/week @ 2024-11-03 1/week @ 2024-11-10 84/week @ 2024-11-24 44/week @ 2024-12-01

129 downloads per month

MIT/Apache

20KB
141 lines

bevy_activation

Crates.io Downloads Documentation MIT/Apache 2.0

A simple HTTP client Bevy Plugin for both native and WASM.

Example

use bevy::log::LogPlugin;
use bevy::prelude::*;
use bevy_activation::{ActivationPlugin, ActiveState, TimeoutEvent};
use std::time::Duration;
use bevy_time::common_conditions::on_timer;

fn main() {
    App::new()
        .add_plugins(
            MinimalPlugins.set(bevy::app::ScheduleRunnerPlugin::run_loop(
                Duration::from_secs_f64(1.0 / 60.0),
            )),
        )
        .add_plugins(LogPlugin::default())
        .add_plugins(ActivationPlugin)
        .add_systems(Startup, setup)
        .add_systems(
            Update,
            (
                check_active,
                reactive_idle.run_if(on_timer(Duration::from_secs(5))),
            ),
        )
        .run();
}

#[derive(Component)]
struct TestAlive(pub &'static str);

fn setup(mut commands: Commands) {
    // this entity always active
    commands.spawn((TestAlive("always alive component"), ActiveState::default()));
    // this entity will be active for 2 seconds
    commands.spawn((
        TestAlive("ttl 2 secs component"),
        ActiveState::new(Duration::from_secs(2)),
    )).observe(on_timeout);
}

fn check_active(q: Query<(&TestAlive, &ActiveState)>) {
    for (TestAlive(name), active_state) in q.iter() {
        info!("'{}' active: {}", name, active_state.is_active());
    }
}

/// observe timeout event
fn on_timeout(trigger: Trigger<TimeoutEvent>) {
    warn!("entity {:?} timeout", trigger.entity());
}

/// reactive idle component to active
fn reactive_idle(mut q_idle: Query<&mut ActiveState>) {
    for mut active_state in q_idle.iter_mut() {
        if active_state.is_idle() {
            active_state.toggle();
        }
    }
}

Supported Versions

bevy bevy_activation
0.15 0.3
0.14 0.2
0.13 0.1

License

Dual-licensed under either:

at your option. This means that when using this crate in your game, you may choose which license to use.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~10–19MB
~256K SLoC