4 releases (2 breaking)
0.3.0 | Nov 30, 2024 |
---|---|
0.3.0-rc.1 | Oct 23, 2024 |
0.2.0 | Jul 5, 2024 |
0.1.0 | Jun 10, 2024 |
#2095 in Game dev
129 downloads per month
20KB
141 lines
bevy_activation
A simple HTTP client Bevy Plugin for both native and WASM.
Example
use bevy::log::LogPlugin;
use bevy::prelude::*;
use bevy_activation::{ActivationPlugin, ActiveState, TimeoutEvent};
use std::time::Duration;
use bevy_time::common_conditions::on_timer;
fn main() {
App::new()
.add_plugins(
MinimalPlugins.set(bevy::app::ScheduleRunnerPlugin::run_loop(
Duration::from_secs_f64(1.0 / 60.0),
)),
)
.add_plugins(LogPlugin::default())
.add_plugins(ActivationPlugin)
.add_systems(Startup, setup)
.add_systems(
Update,
(
check_active,
reactive_idle.run_if(on_timer(Duration::from_secs(5))),
),
)
.run();
}
#[derive(Component)]
struct TestAlive(pub &'static str);
fn setup(mut commands: Commands) {
// this entity always active
commands.spawn((TestAlive("always alive component"), ActiveState::default()));
// this entity will be active for 2 seconds
commands.spawn((
TestAlive("ttl 2 secs component"),
ActiveState::new(Duration::from_secs(2)),
)).observe(on_timeout);
}
fn check_active(q: Query<(&TestAlive, &ActiveState)>) {
for (TestAlive(name), active_state) in q.iter() {
info!("'{}' active: {}", name, active_state.is_active());
}
}
/// observe timeout event
fn on_timeout(trigger: Trigger<TimeoutEvent>) {
warn!("entity {:?} timeout", trigger.entity());
}
/// reactive idle component to active
fn reactive_idle(mut q_idle: Query<&mut ActiveState>) {
for mut active_state in q_idle.iter_mut() {
if active_state.is_idle() {
active_state.toggle();
}
}
}
Supported Versions
bevy | bevy_activation |
---|---|
0.15 | 0.3 |
0.14 | 0.2 |
0.13 | 0.1 |
License
Dual-licensed under either:
at your option. This means that when using this crate in your game, you may choose which license to use.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~10–19MB
~256K SLoC