2 releases
0.1.2 | Aug 13, 2024 |
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0.1.1 | Aug 6, 2024 |
0.1.0 |
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#518 in Game dev
515KB
748 lines
bevy_intro_screen
This is a versatile Bevy library designed to create engaging and customizable introductory screens for your game. Initially conceived for splash screens, its flexibility allows for adaptation as loading screens between game states.
Features
- Customizable: Tailor the appearance and behavior of your intro screen to perfectly match your game's style.
- Flexible Duration: Control the display time of your intro screen, whether fixed or dynamic based on loading progress.
- Robust Failure Handling: Implement custom error management for unexpected situations.
- Extensible: Easily add custom components and systems to expand functionality.
Getting Started
- Add the dependency to your
Cargo.toml
:
[dependencies]
bevy_intro_screen = "0.1.0"
- Import the necessary stuff:
use bevy::prelude::*;
use bevy_intro_screen::prelude::*;
fn main() {
let run_at = ..;
let transition_to = ..;
// Included options include using egui;
let ui = ..;
let preferences = IntroPreferences::builder()
.run_at(run_at)
.transition_to(transition_to)
.skip_on_input(true)
.duration(FixedDuration::new(transition_to))
.ui(ui)
.build();
let splash_plugin = IntroScreenPlugin::builder()
.preferences(preferences)
.failure_manager(OnFailureContinue)
.build();
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(splash_plugin)
.run()
}
Please note that the examples provided here are simplified and serve as a starting point. For comprehensive documentation of the crate, please visit the crate documentation for a better understanding of the crate's functionalities and APIs.
For more examples, please refer to the examples directory.
Usage Beyond Intro Screens
While primarily designed for splash screens, this library can be adapted to function as a loading screen between game states
Contributing
Contributions are welcome! Feel free to open issues or pull requests.
Dependencies
~37–76MB
~1.5M SLoC