#input #bevy #macro

macro bevy_enhanced_input_macros

Bevy Enhanced Input Macros

9 releases (breaking)

new 0.8.0 Mar 17, 2025
0.7.0 Jan 19, 2025
0.6.0 Jan 13, 2025
0.5.0 Dec 5, 2024
0.1.0 Oct 20, 2024

#2735 in Game dev

Download history 257/week @ 2024-11-27 183/week @ 2024-12-04 31/week @ 2024-12-11 6/week @ 2024-12-18 5/week @ 2025-01-01 114/week @ 2025-01-08 205/week @ 2025-01-15 55/week @ 2025-01-22 16/week @ 2025-01-29 38/week @ 2025-02-05 15/week @ 2025-02-12 15/week @ 2025-02-19 35/week @ 2025-02-26 3/week @ 2025-03-05 68/week @ 2025-03-12

123 downloads per month
Used in bevy_enhanced_input

MIT/Apache

7KB
62 lines

Bevy Enhanced Input

crates.io docs.rs license codecov

Dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.

Features

  • Map inputs from various sources (keyboard, gamepad, etc.) to gameplay actions like Jump, Move, or Attack.
  • Assign actions to different contexts like OnFoot or InCar, which are regular components.
  • Activate or deactivate contexts by simply adding or removing components.
  • Control how actions accumulate input from sources and consume it.
  • Layer multiple contexts on a single entity, controlled by priority.
  • Apply modifiers to inputs, such as dead zones, inversion, scaling, etc., or create custom modifiers by implementing a trait.
  • Assign conditions for how and when an action is triggered, like "hold", "tap", "chord", etc. You can also create custom conditions by implementing a trait.
  • React on actions with observers.

Getting Started

Check out the quick start guide for more details.

See also examples in the repo. simple.rs should be a good starting point.

Have any questions? Feel free to ask in the dedicated bevy_enhanced_input channel in Bevy's Discord server.

Bevy compatibility

bevy bevy_enhanced_input
0.15.0 0.4-0.8
0.14.0 0.1-0.3

License

Licensed under either of Apache License, Version 2.0 or MIT License at your option.

Dependencies

~0.5–1MB
~22K SLoC