#input #bevy #macro

macro bevy_enhanced_input_macros

Bevy Enhanced Input Macros

3 unstable releases

new 0.2.1 Nov 20, 2024
0.2.0 Nov 3, 2024
0.1.0 Oct 20, 2024

#2465 in Game dev

Download history 109/week @ 2024-10-14 53/week @ 2024-10-21 84/week @ 2024-10-28 93/week @ 2024-11-04 7/week @ 2024-11-11

346 downloads per month
Used in bevy_enhanced_input

MIT/Apache

6KB

Bevy Enhanced Input

crates.io docs.rs codecov

Dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.

Features

  • Map inputs from various sources (keyboard, gamepad, etc.) to gameplay actions like Jump, Move, or Attack.
  • Assign actions to different contexts like OnFoot or InCar, which are regular components.
  • Activate or deactivate contexts by simply adding or removing components.
  • Control how actions accumulate input from sources and consume it.
  • Layer multiple contexts on a single entity, controlled by priority.
  • Apply modifiers to inputs, such as dead zones, inversion, scaling, etc., or create custom modifiers by implementing a trait.
  • Assign conditions for how and when an action is triggered, like "hold", "tap", "chord", etc. You can also create custom conditions by implementing a trait.
  • React on actions with observers.

Getting Started

Check out the quick start guide for more details.

See also examples in the repo. simple.rs should be a good starting point.

Have any questions? Feel free to ask in the dedicated bevy_enhanced_input channel in Bevy's Discord server.

Bevy compatibility

bevy bevy_enhanced_input
0.14.0 0.1-0.2

Dependencies

~0.6–1MB
~23K SLoC