#bevy #glsl #spirv #builder #to #glslang


Builds glslang from source for bevy-glsl-to-spirv

1 unstable release

0.0.1 Jun 7, 2021



This crate is deprecated please use shaderc-rs instead.

BEVY NOTE: This crate is a temporary measure until native rust shader compilation like https://github.com/gfx-rs/naga lands.

Targets requiring build-from-source

glslang will be built from source the first time. Compiled libraries are re-used afterwards.

cmake is required to build from source.

The glslang submodule is assumed to be initialized. Run git submodule update --init if you're checking out from git.

NOTE: There is an additional commit not from upstream that changes one file. This change is what allows gnu toolchains to build.


  • MSVC Windows host (either 32 or 64-bit)
  • VS C++ Build Tools (2017 or higher)
    • Select Visual C++ build tools
    • Make sure Visual C++ tools for CMake is ticked on the right
    • Restart the computer after installing build tools - will fail to build otherwise

i686-pc-windows-gnu, x86_64-pc-windows-gnu

  • MSYS2 or MinGW
  • Install the appropriate toolchain (e.g. pacman -S mingw-w64-x86_64-toolchain mingw-w64-i686-toolchain)
  • Add bin directories to your PATH (e.g. C:\msys64\mingw64\bin)

No runtime deps