#ui #ambient #hook #element #run-time #react #top

ambient_ui

A UI library for the Ambient runtime, built on top of Ambient's Element library

16 releases

0.3.1 Oct 25, 2023
0.3.1-rc.1 Oct 24, 2023
0.3.0-rc.2 Sep 29, 2023
0.2.1 May 6, 2023

#1569 in Game dev

Download history 47/week @ 2024-07-22 34/week @ 2024-07-29 36/week @ 2024-08-05 29/week @ 2024-08-12 23/week @ 2024-08-19 55/week @ 2024-08-26 24/week @ 2024-09-02 12/week @ 2024-09-09 14/week @ 2024-09-16 76/week @ 2024-09-23 31/week @ 2024-09-30 28/week @ 2024-10-14 10/week @ 2024-10-21 5/week @ 2024-10-28 22/week @ 2024-11-04

65 downloads per month
Used in 15 crates (2 directly)

MIT/Apache

365KB
9K SLoC

ambient_ui

A UI library for Ambient. Built on top of ambient_element.

Ambient's UI system is heavily inspired by React (with hooks), and follows many of the same patterns. Take a look at the React documentation to learn how hooks work in general.


lib.rs:

A UI library for Ambient. Built on top of ambient_element.

Ambient's UI system is heavily inspired by React (with hooks), and follows many of the same patterns. Take a look at the React documentation to learn how hooks work in general.

Getting started

Here's a minimal, complete example of a counter app:

use ambient_api::prelude::*;

#[element_component]
fn App(hooks: &mut Hooks) -> Element {
    let (count, set_count) = use_state(hooks,0);
    FlowColumn::el([
        Text::el(format!("We've counted to {count} now")),
        Button::new("Increase", move |_| set_count(count + 1)).el(),
    ])
}

#[main]
pub fn main() {
    App.el().spawn_interactive();
}

See all UI examples here.

Dependencies

~10–54MB
~1M SLoC