algorithm_playground

Algorithms Playground: To learn and understand the working of different algorithms in Computer Science

3 stable releases

1.0.2 Mar 5, 2024
1.0.1 Mar 4, 2024

MIT license

24KB
371 lines

Algorithm Playground

Algorithm Playground is a Rust library that provides implementations of various searching algorithms.

Features

  • Includes implementations of search, sort algorithms.
  • Works with any type that implements the PartialEq or Ord trait.

Installation

To use Algorithm Playground in your Rust project, add it as a dependency in your Cargo.toml file:

[dependencies]
algorithm_playground = "1.0.2"

Usage

Here's an example of how to use the searching algorithms in your Rust code:

use algorithm_playground::algorithms::searching::searching::{linear_search, binary_search};

fn main() {
    let arr = vec![1, 2, 3, 4, 5];
    
    // Perform linear search
    match linear_search(&arr, &3) {
        Some(index) => println!("Found 3 at index {}", index),
        None => println!("3 not found"),
    }

    // Perform binary search (requires sorted array)
    match binary_search(&arr, &3) {
        Some(index) => println!("Found 3 at index {}", index),
        None => println!("3 not found"),
    }
}

Contributing

Contributions to Algorithm Playground are welcome! If you find a bug or have a feature request, please open an issue on GitHub. Pull requests are also appreciated.

License

This project is licensed under the MIT License - see the LICENSE file for details.

No runtime deps