#emulator #game-boy #gameboy-emulator #gameboy #emulation

app gekkio/mooneye-gb

A Game Boy research project and emulator written in Rust

1 unstable release

0.1.0 Sep 27, 2015

#122 in Emulators

868 stars & 29 watchers

GPL-3.0+

310KB
8K SLoC

Mooneye GB

Mooneye GB is a Game Boy research project and emulator written in Rust.

Build Status

The main goals of this project are accuracy and documentation. Some existing emulators are very accurate (Gambatte, BGB >= 1.5) but are not documented very clearly, so they are not that good references for emulator developers. I want this project to document as clearly as possible why certain behaviour is emulated in a certain way. This also means writing a lot of test ROMs to figure out corner cases and precise behaviour on real hardware.

For documentation about known behaviour, see Game Boy: Complete Technical Reference

Looking for the mooneye-gb test ROMs? They are now part of Mooneye Test Suite.

Non-goals:

  • CGB (Game Boy Color) support. It would be nice, but I want to make the normal Game Boy support extremely robust first.
  • A debugger
  • A good user interface. Building native UIs with Rust is a bit painful at the moment.

Warning:

  • Project is WIP
  • Doesn't work properly without a boot ROM
  • The emulator is lagging behind hardware research. I don't want to spend time making short-lived and probably incorrect fixes to the emulator if I'm not sure about the hardware behaviour.

Performance

Always compile in release mode if you care about performance!

On a i7-3770K desktop machine I can usually run ROMs with 2000 - 4000% speed. Without optimizations the speed drops to 150 - 200%, which is still fine for development purposes.

Raspberry Pi with X11 desktop works but is too slow because there is no OpenGL acceleration.

The emulator is runnable on Android, but cross-compiling and packaging is a huge pain and touch controls would have to be implemented, so I'm not supporting Android at the moment.

Running the emulator

Requirements:

  • Rust 1.26
  • SDL2 development libraries for your platform must be installed

GUI

  1. cargo run --release
  2. Follow the instructions

Command-line

  1. Acquire a Game Boy bootrom, and put it to $HOME/.local/share/mooneye-gb/bootroms/dmg_boot.bin
  2. cargo build --release
  3. cargo run --release -- PATH_TO_GAMEBOY_ROM

On Windows, also download an SDL2 package containing SDL2.dll, and put it to target/debug and target/release.

Game Boy keys

Game Boy Key
Dpad Arrow keys
A Z
B X
Start Return
Select Backspace

Other keys

Function Key
Fast forward Shift
Toggle performance overlay F2

Test suite

Blargg's tests

Test mooneye-gb
cpu instrs 👍
dmg sound 2
instr timing 👍
mem timing 2 👍
oam bug 2
cgb sound 2

Notes:

  • cpu_instrs fails on MGB/SGB2 hardware and emulators emulating them correctly. The ROM incorrectly detects the device as CGB, and attempts to perform a CPU speed change which causes a freeze (STOP instruction with joypad disabled)
  • dmg_sound-2 test #10 can fail randomly on real hardware and seems to depend on non-deterministic behaviour.
  • oam_bug-2 fails on all CGB, AGB, and AGS devices
  • cgb_sound-2 test #03 fails on CPU CGB, CPU CGB A, and CPU CGB B

Mooneye GB acceptance tests

Test mooneye-gb
add sp e timing 👍
boot div dmg0
boot div dmgABCmgb
boot div S
boot div2 S
boot hwio dmg0
boot hwio dmgABCmgb
boot hwio S 👍
boot regs dmg0 👍
boot regs dmgABC 👍
boot regs mgb 👍
boot regs sgb 👍
boot regs sgb2 👍
call timing 👍
call timing2 👍
call cc_timing 👍
call cc_timing2 👍
di timing GS 👍
div timing 👍
ei sequence 👍
ei timing 👍
halt ime0 ei 👍
halt ime0 nointr_timing 👍
halt ime1 timing 👍
halt ime1 timing2 GS 👍
if ie registers 👍
intr timing 👍
jp timing 👍
jp cc timing 👍
ld hl sp e timing 👍
oam dma_restart 👍
oam dma start 👍
oam dma timing 👍
pop timing 👍
push timing 👍
rapid di ei 👍
ret timing 👍
ret cc timing 👍
reti timing 👍
reti intr timing 👍
rst timing 👍

Bits (unusable bits in memory and registers)

Test mooneye-gb
mem oam 👍
reg f 👍
unused_hwio GS 👍

Instructions

Test mooneye-gb
daa 👍

Interrupt handling

Test mooneye-gb
ie push 👍

OAM DMA

Test mooneye-gb
basic 👍
reg_read 👍
sources GS 👍

PPU

Test mooneye-gb
hblank ly scx timing GS 👍
intr 1 2 timing GS 👍
intr 2 0 timing 👍
intr 2 mode0 timing 👍
intr 2 mode3 timing 👍
intr 2 oam ok timing 👍
intr 2 mode0 timing sprites
lcdon timing GS
lcdon write timing GS
stat irq blocking
stat lyc onoff
vblank stat intr GS 👍

Serial

Test mooneye-gb
boot sclk align dmgABCmgb

Timer

Test mooneye-gb
div write 👍
rapid toggle 👍
tim00 div trigger 👍
tim00 👍
tim01 div trigger 👍
tim01  👍
tim10 div trigger 👍
tim10 👍
tim11 div trigger 👍
tim11 👍
tima reload 👍
tima write reloading 👍
tma write reloading 👍

Mooneye GB emulator-only tests

MBC1

Test mooneye-gb
bits bank1 👍
bits bank2 👍
bits mode 👍
bits ramg 👍
rom 512kb 👍
rom 1Mb 👍
rom 2Mb 👍
rom 4Mb 👍
rom 8Mb 👍
rom 16Mb 👍
ram 64kb 👍
ram 256kb 👍
multicart rom 8Mb 👍

MBC2

Test mooneye-gb
bits ramg 👍
bits romb 👍
bits unused 👍
rom 512kb 👍
rom 1Mb 👍
rom 2Mb 👍
ram 👍

MBC5

Test mooneye-gb
rom 512kb 👍
rom 1Mb 👍
rom 2Mb 👍
rom 4Mb 👍
rom 8Mb 👍
rom 16Mb 👍
rom 32Mb 👍
rom 64Mb 👍

Mooneye GB manual tests

Test mooneye-gb
sprite priority 👍

Mooneye GB misc tests

Test mooneye-gb
boot div A
boot div cgb0
boot div cgbABCDE
boot hwio C
boot regs A
boot regs cgb

Bits

Test mooneye-gb
unused hwio C

PPU

Test mooneye-gb
vblank stat intr C

License and copyright

Mooneye GB is licensed under GPLv3+. Copyright (C) 2014-2020 Joonas Javanainen joonas.javanainen@gmail.com

Dependencies

~28MB
~535K SLoC