2 releases
new 0.1.1 | Apr 25, 2024 |
---|---|
0.1.0 | Apr 24, 2024 |
#759 in Game dev
253 downloads per month
16KB
126 lines
Input Map for Winit.
enum Actions{
Debug,
Left,
Right,
Click
}
impl Into<usize> for Actions{
fn into(self) -> usize {
self as usize
}
}
use input::{Input, InputCode};
use Actions::*;
let mut input = Input::new([
(vec![InputCode::keycode(KeyCode::Space)], Debug),
(vec![InputCode::keycode(KeyCode::ArrowLeft), InputCode::keycode(KeyCode::KeyA)], Left),
(vec![InputCode::keycode(KeyCode::ArrowRight), InputCode::keycode(KeyCode::KeyD)], Right),
(vec![InputCode::Mouse(MouseButton::Left)], Click)
]);
// winit event loop
input.update(&event);
// end of loop
input.init();
For a more complete example:
fn main(){
enum Actions{
Debug,
Left,
Right,
Click
}
impl Into<usize> for Actions{
fn into(self) -> usize {
self as usize
}
}
use input::{Input, InputCode};
use Actions::*;
let mut input = Input::new([
(vec![InputCode::keycode(KeyCode::Space)], Debug),
(vec![InputCode::keycode(KeyCode::ArrowLeft), InputCode::keycode(KeyCode::KeyA)], Left),
(vec![InputCode::keycode(KeyCode::ArrowRight), InputCode::keycode(KeyCode::KeyD)], Right),
(vec![InputCode::Mouse(MouseButton::Left)], Click)
]);
use winit::{event::*, keyboard::KeyCode};
let event_loop = winit::event_loop::EventLoop::new().unwrap();
event_loop.set_control_flow(winit::event_loop::ControlFlow::Poll);
let _window = winit::window::Window::new(&event_loop).unwrap();
event_loop.run(|event, target|{
input.update(&event);
match &event {
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { target.exit() },
Event::AboutToWait => {
if input.pressed(Debug) { println!("pressed {:?}", input.binds(Debug)) }
if input.pressing(Right) || input.pressing(Left) { println!("axis: {}", input.axis(Right, Left)) }
if input.mouse_move != (0.0, 0.0) { println!("mouse moved: {:?} and is now at {:?}", input.mouse_move, input.mouse_pos) }
if input.released(Click) { println!("released {:?}", input.binds(Click)) }
std::thread::sleep(std::time::Duration::from_millis(100));
//since init is required to be called once before update, we put it at the end before it loops.
input.init();
}
_ => ()
}
}).unwrap();
}
The above only runs on windows. For other platforms add graphics to the window.
Dependencies
~2–16MB
~232K SLoC