4 releases (2 breaking)
new 0.3.0 | Nov 20, 2024 |
---|---|
0.2.0 | Nov 19, 2024 |
0.1.1 | Nov 16, 2024 |
0.1.0 | Nov 16, 2024 |
#455 in Algorithms
186 downloads per month
84KB
2.5K
SLoC
Cheap and dirty RNGs
use voxell_rng::rng::XorShift32;
// seeds using runtime entropy (no overhead / no syscalls)
let mut rng = XorShift32::default();
rng.next_u32();
Welcome to the land of unreproducible builds
Use this crate if you need simple random number generators for your project
and you don't want to depend on a big library like rand
.
You can seed your RNGs using the system time voxell_rng::time_seeded
or runtime entropy voxell_rng::runtime_seeded
.
There are 4 RNGs available:
rng::SplitMix64
: a 64-bit RNG with 64-bit output used for seeding other RNGsrng::XorShift32
: a 32-bit Xorshift RNG with 32-bit outputrng::XoRoShiRo128Plus
: a 128-bit XoRoShiRo RNG with 64-bit outputrng::Pcg8
throughrng::Pcg128
: the PCG family of RNGs
All RNGs implement BranchRng
which is a simple trait that provides a branch_rng
method
for creating a new divergent RNG from the current one. The resulting RNG will have a different
state and will produce different random numbers without needing to specify a new seed.
Examples
- Create a new RNG using a constant seed and use it:
use voxell_rng::rng::XorShift32;
// create the rng
let mut rng = XorShift32::new(0xcafebabe as u64);
// generate a new number
rng.next_f32();
- Seed your RNGs using the system time
use voxell_rng::time_seeded::TimeSeededXorShift32;
let mut rng = TimeSeededXorShift32::generate().unwrap();
rng.next_f32();
- Seed your RNGs using runtime entropy
use voxell_rng::runtime_seeded::MagicallySeededXorShift32;
let mut rng = MagicallySeededXorShift32::new_magic();
rng.next_f32();
let mut rng2 = MagicallySeededXorShift32::new_with_reference(&());
rng2.next_f32();
- Create new RNGs from a master RNG for divergent thread local RNGs:
use voxell_rng::branch_rng::BranchRng;
use voxell_rng::rng::XoRoShiRo128Plus;
let mut master_rng = XoRoShiRo128Plus::new(0xabad1dea as u64);
let thread_handles = (0..16)
.map(|_| {
let rng = master_rng.branch_rng();
std::thread::spawn(move || {
let mut thread_local_rng = rng;
for _ in 0..1000 {
thread_local_rng.next_u64();
}
})
})
.collect::<Vec<_>>();
Dependencies
~47KB