#voxel #blocks #array #block #data

voxel_chunk

A voxel object module which allows you to have private Chunk objects with methods to modify their data

2 releases

0.0.2 Feb 9, 2022
0.0.1 Feb 9, 2022

#2403 in Algorithms

MIT OR LGPL-2.1-only

15KB
223 lines

voxel_chunk

Voxel chunk is a very simple module which allows you to create "Chunk" objects.

These chunks are bound by a very simple contraints:

  1. They are a fixed size.
  2. They are 16 blocks wide, 16 blocks deep, and 128 blocks tall.
  3. Blocks are defined as u32 for a LOT of blocks to be defined.
  4. Height map is precalculated to be 256 long as it's 16x16 and u8.
  5. Rotation and light are bound by u8, I would have used u4 if it were available.
  6. Block, light, and rotation are precalculated to be 32768 as they're 16 * 128 * 16 in a 1D array, with methods to extract and inject data.
  7. They are designed to be as light weight as possible, feel free to suggest any more performance boosting modifications.

This is my first real crate so feel free to comment about what is wrong with it on Github.

Dependencies

~755KB
~14K SLoC