7 releases
0.3.3 | Feb 25, 2024 |
---|---|
0.3.2 | Oct 6, 2023 |
0.3.0 | Sep 29, 2023 |
0.2.0 | Sep 13, 2023 |
0.1.1 | Jun 16, 2023 |
#271 in Rust patterns
1MB
20K
SLoC
If you're interested in PS Vita development in Rust, please check out the organization-wide docs and the Rust on Sony PlayStation Vita Book. There are also working examples at examples.
vitasdk-sys
This crate exports bindings to functions available in vitasdk and statically links to its stubs libraries based on enabled features. Their official docs are here and the bindings are automatically generated from vitasdk's vita-headers repository. Which features required for which functions can be found on https://docs.rs/vitasdk-sys.
There's an example on how to use this crate at examples/std-hello-world.
To be able to use it, you need vitasdk available and the environment variable VITASDK
set to its location. e.g.:
$ export VITASDK=/opt/vitasdk
Features
Stubs (*_stub
)
To be able to use any function available in this crate, you'll need to enable the related features, which will cause the required stub to be linked. You can find which any function a stub requires by looking at docs.rs/vitasdk-sys.
Example: to find which stub is required to use sceDisplaySetFrameBuf
, search
for it on docs.rs. You'll find Available on crate feature SceDisplay_stub only.
there, which means that you'll need to enable SceDisplay_stub
to use it.
ℹ️ NOTE: There are a few (currently 4) conflicting stubs, which are stubs that define symbols that are also defined by compiler builtins or std. A list of those features can be found here.
vitasdk-utils
This feature just enables some functions provided by vitasdk. Just like the stubs, you can figure which functions require it by looking at docs.rs.
bindgen
The bindgen
feature makes the crate generate bindings at compile-time
using headers from the system's vitasdk (on $VITASDK
), instead of using the
pre-generated bindings.
To use this feature you also need bindgen's requirements, which may already be on your system.
Manually updating the submodule
Updating
To update the headers, we have a job that runs on GitHub Actions yearly or on demand that will create a PR. If you want to update manually, you can follow these steps:
Manually
Clone the repository with submodules (the C headers):
$ git clone --recurse-submodules https://github.com/pheki/vitasdk-sys.git
If the repository is already cloned, update the submodules with:
$ git submodule update --init --recursive
To update the headers, go to the vita-headers submodule and update it by the usual means:
$ cd vita-headers
$ git pull
$ cd ..
Then run cargo run -p vitasdk-sys-build-util -- bindgen
ℹ️ NOTE: The LLVM version currently used in CI is 16. Occasionally there may be slight differences in generated bindings depending on your LLVM version.
Versioning
Usual semver
rules apply for this crate, but note that there may be differences between the version of the headers used to generate the bindings and the vitasdk version installed on your machine.
Updating
To update versions you can look for breaking changes at CHANGELOG.md. If you're coming from a version before 0.3, this comment has a migration guide.
Credits
- VitaSDK team for the toolchain, vitasdk itself, etc.
- rust-bindgen contributors for making auto generated bindings viable.
- Martin Larralde for psp2-sys, which I believe originally inspired me to create this crate.
License
This crate (library) is distributed under terms of MIT license or Apache License (Version 2.0), at your option.
See LICENSE-MIT
and LICENSE-APACHE
for terms.