1 unstable release
0.1.0 | May 31, 2022 |
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#107 in #state-machine
155KB
3.5K
SLoC
ux-webmachine
Asyncronous webmachines in Rust
Port of Webmachine-Ruby (https://github.com/webmachine/webmachine-ruby) to Rust.
ux-webmachine is a port of the Ruby version of webmachine. It implements a finite state machine for the HTTP protocol that provides semantic HTTP handling (based on the diagram from the webmachine project). It is basically a HTTP toolkit for building HTTP-friendly applications using the Hyper rust crate.
Webmachine-rust works with Hyper and sits between the Hyper Handler and your application code. It provides a resource struct with callbacks to handle the decisions required as the state machine is executed against the request with the following sequence.
REQUEST -> Hyper Handler -> WebmachineDispatcher -> WebmachineResource -> Your application code -> WebmachineResponse -> Hyper -> RESPONSE
Features
- Handles the hard parts of content negotiation, conditional requests, and response codes for you.
- Provides a resource struct with points of extension to let you describe what is relevant about your particular resource.
Missing Features
Currently, the following features from webmachine-ruby have not been implemented:
- Visual debugger
- Streaming response bodies
Implementation Deficiencies:
This implementation has the following deficiencies:
- Automatically decoding request bodies and encoding response bodies.
- No easy mechanism to generate bodies with different content types (e.g. JSON vs. XML).
- No easy mechanism for handling sub-paths in a resource.
- Dynamically determining the methods allowed on the resource.
Getting started with Hyper
Follow the getting started documentation from the Hyper crate to setup a Hyper service for your server.
You need to define a WebmachineDispatcher that maps resource paths to your webmachine resources (WebmachineResource).
Each WebmachineResource defines all the callbacks (via Closures) and values required to implement a resource.
The WebmachineDispatcher implementes the Hyper Service trait, so you can pass it to the make_service_fn
.
Note: This example uses the maplit crate to provide the btreemap
macro and the log crate for the logging macros.
use hyper::server::Server;
use webmachine_rust::*;
use webmachine_rust::context::*;
use webmachine_rust::headers::*;
use serde_json::{Value, json};
use std::io::Read;
use std::net::SocketAddr;
use hyper::service::make_service_fn;
use std::convert::Infallible;
// setup the dispatcher, which maps paths to resources. The requirement of make_service_fn is
// that it has a static lifetime
fn dispatcher() -> WebmachineDispatcher<'static> {
WebmachineDispatcher {
routes: btreemap!{
"/myresource" => WebmachineResource {
// Methods allowed on this resource
allowed_methods: vec!["OPTIONS", "GET", "HEAD", "POST"],
// if the resource exists callback
resource_exists: callback(&|_, _| true),
// callback to render the response for the resource
render_response: callback(&|_, _| {
let json_response = json!({
"data": [1, 2, 3, 4]
});
Some(json_response.to_string())
}),
// callback to process the post for the resource
process_post: callback(&|_, _| /* Handle the post here */ Ok(true) ),
// default everything else
.. WebmachineResource::default()
}
}
}
}
async fn start_server() -> Result<(), String> {
// Create a Hyper server that delegates to the dispatcher
let addr = "0.0.0.0:8080".parse().unwrap();
let make_svc = make_service_fn(|_| async { Ok::<_, Infallible>(dispatcher()) });
match Server::try_bind(&addr) {
Ok(server) => {
// start the actual server
server.serve(make_svc).await;
Ok(())
},
Err(err) => {
error!("could not start server: {}", err);
Err(format!("could not start server: {}", err))
}
}
}
Example implementations
For an example of a project using this crate, have a look at the Pact Mock Server from the Pact reference implementation.
Dependencies
~13–25MB
~359K SLoC