1 unstable release
0.0.1 | Oct 14, 2024 |
---|
#23 in #elapsed-time
31 downloads per month
Used in 3 crates
(via nimble-client)
8KB
🕒 Time Tick
time-tick
is a Rust crate designed to manage and calculate time intervals for game loops.
It provides a simple and efficient interface to track elapsed time and determine how many ticks should be processed in a single update cycle.
Perfect for games and simulations that require consistent timing for updates! 🎮
🚀 Features
- ⏱️ Track time intervals for game updates.
- 🔄 Specify tick durations and maximum ticks per update.
- 🔁 Reset and adjust tick timing dynamically.
📦 Installation
To use time-tick
, add it as a dependency in your Cargo.toml
:
[dependencies]
time-tick = "0.0.1"
lib.rs
:
Time Tick
time-tick
is a Rust crate designed to manage and calculate time intervals for game loops.
It provides a simple interface to track elapsed time and determine how many ticks should
be processed in a single update cycle. This is particularly useful in games or simulations
that require consistent timing for updates and actions.
Features
- Track time intervals for game updates.
- Specify tick durations and maximum ticks per update.
- Reset and adjust tick timing dynamically.
Usage
To use this crate, add the following to your Cargo.toml
:
[dependencies]
time-tick = "0.1" // Replace with the latest version
Dependencies
~105KB