2 unstable releases
0.1.0 | Jul 12, 2020 |
---|---|
0.0.0 | Jul 11, 2020 |
#12 in #microcontroller
7MB
136K
SLoC
tfmicro
TensorFlow + no_std
+ Rust = ❤️
The crate contains Rust bindings for the TensorFlow Lite for Microcontrollers project. TensorFlow Lite for Microcontrollers is a version of TensorFlow Lite designed to run without a standard library, for use on microcontrollers, wasm and more.
Thanks to Cargo and the CC crate, there's no porting required for
new platforms - just drop tfmicro
into your Cargo.toml
and go. You will
need a C++ compiler behind the scenes, including for cross-compiling
targets, but in most cases this will be present already.
The aim of this implementation is to provide usability alongside all the usual Rust guarantees. Nonetheless this crate calls into a very significant quantity of C/C++ code, and you should employ the usual methods (static analysis, memory guards, fuzzing) as you would with any other legacy C/C++ codebase.
Currently pinned to TensorFlow 33689c48ad
Getting started
Add tfmicro
in the dependencies section of your Cargo.toml
[dependencies]
tfmicro = 0.1.0
To understand how the TensorFlow Micro C examples map to idiomatic Rust code, see the Tests directory. Otherwise for a more general description see Usage.
Usage
Creating a model
Typically a model is exported from the TensorFlow training framework in a
binary file format with extension .tflite
. You can import this straight
into Rust with the
include_bytes!
macro.
Then we can use the Model::from_buffer
method
to perform a zero-copy conversion into a Model
.
let model_array = include_bytes!("../examples/models/hello_world.tflite");
let model = Model::from_buffer(&model_array[..]).unwrap();
Creating a tensor arena
The TensorFlow interpreter requires a working area called a "Tensor
Arena". You can use an array on the stack for this, although it must remain
in scope whilst you use it. Alternatively if you have a std
or alloc
environment, you can pass a heap-allocated Vec
instead.
const TENSOR_ARENA_SIZE: usize = 4 * 1024;
let mut arena: [u8; TENSOR_ARENA_SIZE] = [0; TENSOR_ARENA_SIZE];
TensorFlow requires that the size of the arena is determined before creating
the interpreter. However, once you have created the interpreter, you can get
the number of bytes actually used by the model by calling
arena_used_bytes
.
Instantiating an Interpreter and Input Tensors
To run the model, an interpreter is built in
much the same way as in the C API. Note that unlike the C API no
error_reporter
is required. Error reports from TensorFlow are always
passed to the standard Rust log
framework
at the info
log level. This allows any compatible log implementation to be
used.
A op_resolver is required for the interpreter. The simplest option is to
pass an AllOpResolver
, but to save memory use a
MutableOpResolver
with the required operations
only.
let op_resolver = AllOpResolver::new();
let mut interpreter =
MicroInterpreter::new(&model, op_resolver, &mut arena[..]).unwrap();
interpreter.input(0, &[0.0]).unwrap(); // Input tensor of length 1
The input tensor is set with the input
method. Simple models use only a single tensor, which can be specified with
index 0
.
Running the model and Output Tensors
The model is run by calling the invoke
method on the interpreter. The resulting output tensor is available by
calling the output
method on the
interpreter.
interpreter.invoke().unwrap();
dbg!(interpreter.output(0).as_data::<f32>());
And that's it for a minimal use case! See the Tests folder for more advanced use cases.
Developing
See DEVELOP.md
License (this crate)
Copyright 2020 Kevin Hill and Richard Meadows
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.