|0.1.2||Jun 10, 2019|
|0.1.1||Jun 10, 2019|
|0.1.0||Jun 9, 2019|
#30 in #procedural
Procedural terrain generation algorithms.
flat: just flat
noise: uncorrelated noise
fractal-md: fractal generation using the midpoint displacement algorithm
fractal-ds: fractal generation using the diamond-square algorithm
These are all very simple algorithms. Hopefully this library will accumulate more, and better, techniques, along with mesh optimisation and texturing support.