3 releases

0.1.2 Jun 10, 2019
0.1.1 Jun 10, 2019
0.1.0 Jun 9, 2019

#20 in #terrain

MIT/Apache

520KB
232 lines

Terr

Build Status

Procedural terrain generation algorithms.

Example

Changelog

Examples:

  • flat: just flat
  • noise: uncorrelated noise
  • fractal-md: fractal generation using the midpoint displacement algorithm
  • fractal-ds: fractal generation using the diamond-square algorithm

These are all very simple algorithms. Hopefully this library will accumulate more, and better, techniques, along with mesh optimisation and texturing support.


lib.rs:

Terrain tools

Dependencies

~6.5MB
~120K SLoC