3 releases
0.1.2 | Jun 10, 2019 |
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0.1.1 | Jun 10, 2019 |
0.1.0 | Jun 9, 2019 |
#20 in #terrain
520KB
232 lines
Terr
Procedural terrain generation algorithms.
Examples:
flat
: just flatnoise
: uncorrelated noisefractal-md
: fractal generation using the midpoint displacement algorithmfractal-ds
: fractal generation using the diamond-square algorithm
These are all very simple algorithms. Hopefully this library will accumulate more, and better, techniques, along with mesh optimisation and texturing support.
lib.rs
:
Terrain tools
Dependencies
~6.5MB
~120K SLoC