#real-time #synthesis #jit #dsp


DSP JIT (Just In Time compiled) engine for real time audio synthesis and effects for Rust

7 releases

0.6.2 Jan 4, 2024
0.6.1 Nov 6, 2022
0.6.0 Aug 28, 2022
0.5.3 Aug 5, 2022
0.5.2 Jul 31, 2022

#423 in Audio

Download history 20/week @ 2023-10-18 19/week @ 2023-10-25 20/week @ 2023-11-01 13/week @ 2023-11-08 12/week @ 2023-11-15 22/week @ 2023-11-22 23/week @ 2023-11-29 22/week @ 2023-12-06 17/week @ 2023-12-13 18/week @ 2023-12-20 15/week @ 2023-12-27 98/week @ 2024-01-03 65/week @ 2024-01-10 16/week @ 2024-01-17 15/week @ 2024-01-24 23/week @ 2024-01-31

123 downloads per month
Used in hexodsp


2.5K SLoC


synfx-dsp-jit is a specialized JIT compiler for digital (audio) signal processing for Rust.

This library allows you to compile an simplified abstract syntax tree (AST) down to machine code. This crate uses the Cranelift JIT compiler for this task. For called Rust functions from the JIT code, either in form of stateful DSP nodes or stateless DSP functions, It removes any dynamic dispatch overhead.

The result is packaged conveniently for you in a [DSPFunction] structure.

One primary feature that is covered by this library is the state management of stateful nodes/components that can be called from the AST. By attaching a unique ID to your AST nodes that call stateful components (aka nodes), this library tracks already initialized nodes. It does this to allow you to re-compile the [DSPFunction] and make changes without the audio being interrupted (unless your changes interrupt it).

Aside from the compiling process and state management this library also offers a (growing) standard library of common DSP algorithms.

All this means this library is primarily directed towards the use case within a real time synthesis environment.

You can practically build your own JIT compiled Pure Data or SuperCollider clone with this. In case you put in the work of implementing all the DSP nodes and put a compiler on top of this JIT of course. Other notable projects in this direction are:

This library is used for instance by HexoDSP, which is a comprehensive DSP graph and synthesis library for developing a modular synthesizer in Rust, such as HexoSynth. It is not the core of HexoDSP, but only provides a small optional part though.

Quick Start API

To get you started quickly and learn how to use the API I recommend the [instant_compile_ast] function. But be aware that this function recreates the whole [DSPNodeContext] on each compilation, so there is no state tracking for you.

 use synfx_dsp_jit::build::*;
 use synfx_dsp_jit::instant_compile_ast;

 let (ctx, mut fun) = instant_compile_ast(
     op_add(literal(11.0), var("in1"))
 ).expect("No compile error");

 fun.init(44100.0, None); // Sample rate and optional previous DSPFunction

 let (sig1, sig2, res) = fun.exec_2in_2out(31.0, 10.0);

 // The result should be 11.0 + 31.0 == 42.0
 assert!((res - 42.0).abs() < 0.0001);

 // Yes, unfortunately you need to explicitly free this.
 // Because DSPFunction might be handed around to other threads.


Here is a more detailed example how the API can be used with state tracking.

use synfx_dsp_jit::*;
use synfx_dsp_jit::build::*;

// First we need to get a standard library with callable primitives/nodes:
let lib = get_standard_library();

// Then we create a DSPNodeContext to track newly created stateful nodes.
// You need to preserve this context across multiple calls to JIT::new() and JIT::compile().
let ctx = DSPNodeContext::new_ref();

// Create a new JIT compiler instance for compiling. Yes, you need to create a new one
// for each time you compile a DSPFunction.
let jit = JIT::new(lib.clone(), ctx.clone());

// This example shows how to use persistent variables (starting with '*')
// to build a simple phase increment oscillator
let ast = stmts(&[
    assign("*phase", op_add(var("*phase"), op_mul(literal(440.0), var("israte")))),
        op_gt(var("*phase"), literal(1.0)),
        assign("*phase", op_sub(var("*phase"), literal(1.0))),

let mut dsp_fun = jit.compile(ASTFun::new(ast)).expect("No compile error");

// Initialize the function after compiling. For proper state tracking
// you will need to provide the previous DSPFunction as second argument to `init` here:
dsp_fun.init(44100.0, None);

// Create some audio samples:
let mut out = vec![];
for i in 0..200 {
    let (_, _, ret) = dsp_fun.exec_2in_2out(0.0, 0.0);
    if i % 49 == 0 {

// Just to show that this phase clock works:
assert!((out[0] - 0.0099).abs() < 0.0001);
assert!((out[1] - 0.4988).abs() < 0.0001);
assert!((out[2] - 0.9877).abs() < 0.0001);
assert!((out[3] - 0.4766).abs() < 0.0001);


DSP Engine API

The synfx_dsp_jit::engine::CodeEngine API is a convenience API for dealing with an audio/real time thread. When you want to compile the function on some non real time thread like a GUI or worker thread, and use the resulting DSP function in an audio thread to produce audio samples.

use synfx_dsp_jit::engine::CodeEngine;
use synfx_dsp_jit::build::*;

// Create an engine:
let mut engine = CodeEngine::new_stdlib();

// Retrieve the backend:
let mut backend = engine.get_backend();

// This should actually be in some audio thread:
std::thread::spawn(move || {

    loop {
        backend.process_updates(); // Receive updates from the frontend

        // Generate some audio samples here:
        for frame in 0..64 {
            let (s1, s2, ret) = backend.process(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

// Upload a new piece of code whenever you see fit:
engine.upload(call("sin", 1, &[literal(1.0)])).unwrap();

let mut not_done = true;
while not_done {
    // Call this regularily!!!!

    // Just for ending this example:
    not_done = false;

License: GPL-3.0-or-later


~250K SLoC