14 releases (5 stable)
2.0.1 | May 13, 2024 |
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2.0.0 | Jul 27, 2023 |
1.1.0 |
|
1.0.2 | Nov 16, 2022 |
0.1.0 | Jul 29, 2020 |
#8 in #stronghold
7,507 downloads per month
Used in 8 crates
(via iota_stronghold)
255KB
6K
SLoC
Engine
Engine is the collection of low-level module with which application architects can build higher-level implementations of Strongholds for a variety of purposes. It is platform agnostic, in that it should run anywhere a Rust Compiler will work.
It is composed of 4 primary module:
- snapshot
- vault
- store
- runtime
Snapshot
The snapshot protocol follows a fairly simple transparent pattern. Each Snapshot file follows a simple structure:
Header |
---|
Magic Bytes |
Version Bytes |
Body |
Ephemeral Key |
xchacha20 tag |
Cipher Text |
lib.rs
:
A system for securely managing secrets.
This top-level crate contains references to the others that make up the IOTA Stronghold's low-level crates known as "Stronghold-Engine".
Layout
This framework is divided into the following crates:
vault
: logic and abstractions for the storage layersnapshot
: method for storing the state of the vault in a filestore
: a simple unencrypted storage protocol
WARNING
This library has not yet been audited for security, so use at your own peril. Until a formal third-party security audit has taken place, the IOTA Foundation makes no guarantees to the fitness of this library for any purposes.
Dependencies
~8–34MB
~513K SLoC