17 releases
Uses old Rust 2015
0.4.3 | Nov 24, 2018 |
---|---|
0.4.2 | Jul 8, 2018 |
0.4.0 | Jun 29, 2018 |
0.3.4 | Jan 22, 2018 |
0.3.0 | Nov 27, 2017 |
#1078 in Game dev
Used in assets
15KB
408 lines
specs_sprite
sprite component for specs
extern crate specs_sprite;
extern crate specs_guided_join;
extern crate specs_bundler;
extern crate specs;
use specs_sprite::{Sprite, SpriteGuide, SpriteBundle};
use specs_guided_join::GuidedJoin;
use specs_bundler::SpecsBundler;
use specs::{Builder, Join, World, DispatcherBuilder};
fn main() {
let mut world = World::new();
let mut dispatcher = SpecsBundler::new(&mut world, DispatcherBuilder::new())
.bundle(SpriteBundle::<f32, usize>::default()).unwrap()
.build();
// just using an unsigned integer for the image
let _ = world
.create_entity()
.with(Sprite::<f32, usize>::new(0).with_layer_and_z(1, 1))
.build();
let _ = world
.create_entity()
.with(Sprite::<f32, usize>::new(1).with_layer_and_z(0, 0))
.build();
let _ = world
.create_entity()
.with(Sprite::<f32, usize>::new(2).with_layer_and_z(1, 0))
.build();
dispatcher.dispatch(&mut world.res);
let read_sprites = world.read::<Sprite<f32, usize>>();
let read_guide = world.read_resource::<SpriteGuide<f32>>();
let sprites: Vec<&Sprite<f32, usize>> = (&read_sprites).join().collect();
let ordered_sprites: Vec<&Sprite<f32, usize>> = (&read_sprites).guided_join(read_guide.as_slice()).collect();
assert_eq!(sprites.iter().map(|s| s.image).collect::<Vec<usize>>(), [0, 1, 2].to_vec());
assert_eq!(ordered_sprites.iter().map(|s| s.image).collect::<Vec<usize>>(), [1, 2, 0].to_vec());
}
Dependencies
~7MB
~129K SLoC