7 releases
Uses old Rust 2015
0.3.0 | Dec 2, 2018 |
---|---|
0.2.3 | Jul 13, 2018 |
0.2.2 | Feb 28, 2018 |
0.2.1 | Jan 24, 2018 |
0.1.1 | Nov 22, 2017 |
#31 in #asset
100KB
1K
SLoC
assets
asynchronous asset management
extern crate assets;
extern crate futures_cpupool;
extern crate serde_json;
use assets::{Asset, AssetImport, AssetManager, FileLoader};
use futures_cpupool::CpuPool;
use std::sync::Arc;
#[derive(Debug)]
pub struct JSONAsset(serde_json::Value);
impl Asset for JSONAsset {
type Data = JSONAsset;
}
impl AssetImport for JSONAsset {
type Input = Vec<u8>;
type Output = Self;
type Error = serde_json::Error;
type Options = ();
#[inline]
fn import(bytes: Self::Input, _: Self::Options) -> Result<Self::Output, Self::Error> {
let data: serde_json::Value = serde_json::from_slice(&*bytes)?;
Ok(JSONAsset(data))
}
}
pub type JSONAssetManager<P> = AssetManager<JSONAsset, FileLoader<P>>;
fn main() {
let pool = Arc::new(CpuPool::new_num_cpus());
let file_loader = Arc::new(FileLoader::new());
let mut json_asset_manager = JSONAssetManager::new(file_loader, pool);
// add asset and starts load with the option preload = true
let handle = json_asset_manager.add("assets/person.json", (), (), true);
println!("Total Assets {:?}", json_asset_manager.count());
println!("Assets Loading {:?}", json_asset_manager.loading_count());
println!("Assets Loaded {:?}", json_asset_manager.loaded_count());
// wait for the only event that should be emitted, which is hopefully a Load
let _load_event = json_asset_manager.wait_event().unwrap();
// if it loaded this should print the json
println!("{:?}", json_asset_manager.get(&handle).unwrap());
}
Dependencies
~280–660KB
~13K SLoC