#vector #vector-math #two-dimensional #2d-vector

simple_2d_vector

Simple two-dimensional vectors in Rust

6 releases

0.2.0 Apr 3, 2024
0.1.4 Apr 3, 2024

#311 in Math

Download history 435/week @ 2024-03-30 36/week @ 2024-04-06

471 downloads per month
Used in simple_3d_vector

MIT license

18KB
446 lines

Simple 2D Vector

Simple grid-based 2-dimensional vectors in Rust

Getting Started

To get started with simple_2d_vector, add it to your project using cargo add simple_2d_vector.

You can then use it by using the provided Vector2D struct.

Examples

Creating a Vector2D with Vector2D::new() and comparing it to a Vector2D::null()

use vector2d::Vector2D;

fn main() {
    let vector = Vector2D::new(
        (0.0, 0.0), // The origin of the vector
        (0.0, 0.0)  // The target of the vector
    );
    
    // Null vectors are vectors with a length of zero
    // They are also called zero-length vectors as they only have an origin
    let null_vector = Vector2D::null((0.0, 0.0)); // A null vector
    
    assert_eq!(vector, null_vector); // The two vectors are the same
}

Performing addition and subtraction with vectors

use vector2d::Vector2D;

fn main() { 
    let vector1 = Vector2D::new(
        (10.0, 10.0), 
        (10.0, 5.0)
    );
    
    let vector2 = Vector2D::new(
        (10.0, 10.0), 
        (5.0, 10.0)
    );
    
    let result_vector_addition = Vector2D::new(
        (10.0, 10.0), 
        (15.0, 15.0)
    );
    
    let result_vector_subtraction = Vector2D::new(
        (10.0, 10.0), 
        (5.0, -5.0)
    );
    
    assert_eq!(vector1 + vector2, result_vector_addition);
    assert_eq!(vector1 - vector2, result_vector_subtraction);
}

Shifting a vector

use vector2d::Vector2D;

fn main() { 
    let vector = Vector2D::new(
        (10.0, 10.0), 
        (10.0, 5.0)
    );
    
    // `Vector2D.shift` automatically converts applicable types into f32
    let shift = (-2i16, 1.25); // This allows for a mismatch of types
    
    // Shifting a vector moves only its `origin`,
    // as it's `target` is relative to its `origin`
    let result_vector = Vector2D::new(
        (8.0, 11.25), 
        (10.0, 5.0)
    );
    
    assert_eq!(vector.shift(shift), result_vector);
}

No runtime deps