#wgpu #egui #layer #winit #top #rendering #texture

shaderunner

A rendering layer on top of wgpu, winit, and egui

2 releases

0.1.1 Oct 10, 2024
0.1.0 Sep 30, 2024

#552 in Graphics APIs

MIT/Apache

81KB
2K SLoC

Shaderunner

This library is a learning exercise and a component in several personal projects. Expect regular breaking changes; we do not recommend using Shaderunner in your projects in its current state.

Shaderunner is a basic graphics layer over wgpu, winit, and egui, adapted and expanded from Benjamin Hansen's excellent WGPU tutorial. It supports basic mesh construction and rendering with colored vertices; it does not yet support textures.

License

Licensed under either of Apache License, Version 2.0 or MIT License at your option.

Dependencies

~24–63MB
~1M SLoC