#sdl #callback #event-loop #game-loop #api-bindings

no-std sdl3-main

Tools for using SDL's main and callback APIs

10 releases (5 breaking)

new 0.6.0-pre-2 Dec 16, 2025
0.6.0-pre-0.1 Oct 24, 2025
0.5.4 May 27, 2025
0.4.1 Feb 16, 2025
0.1.0 Nov 17, 2024

#32 in No standard library

Zlib license

4MB
42K SLoC

sdl3-main

This version is a prerelease. There may be breaking changes before the final 0.6.0 release.

This crate provides tools for using SDL 3's main and callback APIs, and for interfacing with the main thread of the process.

SDL main

To provide your own main but call it through SDL, use the main attribute macro. See the documentation for that for more information.

Callback API

To use the SDL callback API, you can use either the app_impl attribute macro, or all four of the app_init, app_iterate, app_event and app_quit attribute macros. Don't use the main attribute macro in this mode. See the documentation for more information.

Main thread helpers

Some SDL functions have to be called on the main thread of the process. This crate provides some helper types and functions to alleviate this.

Features

Feature Description
alloc Enable features that require allocation (enabled by default)
std Enable features that require the standard library (enabled by default)
nightly Enable the ? operator to convert Result::Err and Option::None to AppResult*::Failure
use-parking-lot-v0-12 Support parking_lot 0.12 locks in app state accessors

Recent changes

  • 0.6.0-pre-2:

    • Update sdl3-sys to 0.6.0-pre-2
  • 0.6.0-pre-1:

    • Update sdl3-sys to 0.6.0-pre-1
    • Fix issue from 0.6.0-pre-0 that made it possible to get a MainThreadToken on multiple threads
  • 0.6.0-pre-0:

    • Update sdl3-sys to 0.6.0-pre-0
    • MainThreadToken::init() is no longer necessary in most cases
    • Pass arguments to main on std (!std already did)
    • Add MainThreadData::assert_new/get/get_mut
    • Log error when converting to AppResult*
  • 0.5.4:

    • Fix accidental dependency on Rust 1.84
  • 0.5.3:

    • Only use the alloc-less optimization of run_async_on_main_thread if the size of the callback is zero, because that's the only way to guarantee we won't copy uninit bytes, which would be unsound
  • 0.5.2:

    • Fix more unsoundness in run_async_on_main_thread
  • 0.5.1:

    • Fix unsoundness in run_async_on_main_thread
    • Don't allocate in run_async_on_main_thread unless it's necessary
  • 0.5.0:

    • Update sdl3-sys to 0.5.0
    • Add optional parking_lot integration
    • Add run_{sync,async}_on_main_thread and MainThreadData::get[_mut]_on_main_thread
    • impl Copy for MainThreadToken
    • impl FromResidual for AppResult* on nightly

See ChangeLog.md for older changes

Dependencies