#css #style #web #css-in-rust #inline-style

rusty-css

rusty-css is a way to write css in rust without leaving the rust syntax or making properties inaccessible

2 releases

0.1.3 Jan 12, 2023
0.1.0 Nov 3, 2022

#2013 in Web programming

Download history 3/week @ 2024-02-20 23/week @ 2024-02-27 129/week @ 2024-03-05

155 downloads per month

MIT license

32KB
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rusty-css

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a rusty way to implement css in rust

rusty-css offers a solution to create and export css styles in a familiar way, but without leaving the rust syntax. You can access and manipulate every value you define on an individual basis.

The identifiers are taken as-is and converted into strings, with the exception of the underscore token (_), which is converted into the minus token (-) when the struct is to be converted into its corresponding css values.

Example:

struct A {
    css_property: "css value" 
}

will be converted into

"css-property: css value"

regardless of the property names' or values' validity. If you have an error in your css, it will still compile!

Roadmap

  • rendering rust structs to inline css code
    • support for deep nesting
  • setting the values of a struct from inline css
  • more reliable extraction of numeric values inside of a String
  • support for classes
    • support for queries
  • validating the written css code at compile time
    • automated implementation of a default style struct according to the css spec
  • second layer implementation of a system with strict typing (such as enums for all possible units for a given property)
  • more abstraction for less boilderplate

How to use

As of now this crate uses the bevy_reflect crate to convert the structs into css "property: value" strings, so all structs that you wish to convert must derive Reflect

use bevy_reflect::{Reflect};

#[derive(Reflect)]
struct ExampleStruct {
    width: String,
    height: String,
    background: String,
    transform: String,
}

to convert this struct into an inline css string we have to first implement the struct and its initial state. For this we implement the Style Trait from this crate.

use rusty_css::*;

impl Style for ExampleStruct {
    fn create() -> Self {
        // return an instance of Self, so in this case an instance of ExampleStruct
        Self { 
            width: "4em".to_string(),
            height: "2rem".to_string(),
            background: "rgb(69,13,37)".to_string(),
            transform: "skewX(20deg) skewY(30deg)".to_string(),
        }
    }
}

now we can create an instance of ExampleStruct and convert it into a css inline string.


let example_struct = ExampleStruct::create();
let inline_css: String = example_struct.inline();
// "width: 4em; height: 2rem; background: rgb(69,13,37); transform: skewX(20deg) skewY(30deg);"

Developer experiance improvements

since it ca be hard to access values of a property that can take multiple values such as transform, we can instead implement a nested struct into our original struct. By doing so, the fields of the struct in the second layer will no longer be treated as if they're css properties but rather css fuctions that take an argument.

#[allow(non_snake_case)] // so the skewX field doesn't throw a warning for being in snake case, which css uses
#[derive(Reflect)]
struct NestedTransformStruct {
    skewX: String,
    skewY: String,
}

#[derive(Reflect)]
struct ExampleStruct {
    width: String,
    height: String,
    background: String,
    transform: NestedTransformStruct,
}

impl Style for ExampleStruct {
    fn create() -> Self {
        // return an instance of Self, so in this case an instance of ExampleStruct
        Self { 
            width: "4em".to_string(),
            height: "2rem".to_string(),
            background: "rgb(69,13,37)".to_string(),
            transform: NestedTransformStruct {
                skewX: "20deg".to_string(),
                skewY: "30deg".to_string(),
            },
        }
    }
}

let example_struct = ExampleStruct::create();
let inline_css: String = example_struct.inline();
let skewX: String = example_struct.transform.skewX; // can access this field, wuhu!
// "width: 4em; height: 2rem; background: rgb(69,13,37); transform: skewX(20deg) skewY(30deg);"

The output is equivalend but whe can access the elements skewX and skewY fields individually now. Following that logic, you should be able to write the background fields value similarly, so lets try it:

#[derive(Reflect)]
struct Background {
    rgb: String,
}

#[derive(Reflect)]
struct ExampleStruct {
    width: String,
    height: String,
    background: Background,
}

impl Style for ExampleStruct {
    fn create() -> Self {
        // return an instance of Self, so in this case an instance of ExampleStruct
        Self { 
            width: "4em".to_string(),
            height: "2rem".to_string(),
            background: Background {
                rgb: "69,13,37".to_string(),
            }
        }
    }
}

let example_struct = ExampleStruct::create();
let inline_css: String = example_struct.inline();
// "width: 4em; height: 2rem; background: rgb(69,13,37);"

Works just fine!

You might have noticed that we're appending a lot of .to_string() calls. At scale this can become quite cumbersome, so i created the append_to_string crate, which helps with that.

Complete Example

with all that out of the way, here's what your code might look like:

use rusty_css::*;
use append_to_string::*;
use bevy_reflect::{Reflect};

// define all the structs we want to be css-ified 

#[allow(non_snake_case)]
#[derive(Reflect)]
struct NestedTransformStruct {
    skewX: String,
    skewY: String,
}

#[derive(Reflect)]
struct ExampleStruct {
    width: String,
    height: String,
    background: String,
    transform: NestedTransformStruct,
}

impl Style for ExampleStruct {
    fn create() -> Self {
        // return an instance of Self, so in this case an instance of ExampleStruct
        append_to_string!( 
            Self { 
                width: "4em",
                height: "2rem",
                background: "rgb(69,13,37)",
                transform: NestedTransformStruct {
                    skewX: "20deg",
                    skewY: "30deg",
                },
            }
        )
    }
}

let example_struct = ExampleStruct::create();
let inline_css: String = example_struct.inline();
// "width: 4em; height: 2rem; background: rgb(69,13,37); transform: skewX(20deg) skewY(30deg);"

Implementing Styles as Classes

Use the .as_class() function on your struct to export its style into the <style> tag of your app. For now you'll have to pass it a reference to the web_sys::Document you want to export the style into like so:

let style_struct = ExampleStruct::create();

// grab the current document
let window = web_sys::window().expect("No global `window` found");
let document = window.document().expect("couldn't get `document");

// export the style to the <style> tag
let style_struct = ExampleStruct::create();
let class_name = style_struct.as_class(&document).unwrap();

assert_eq!("ExampleStruct", class_name); //true

in a yew component it might look like this:

fn view(&self, ctx: &Context<Self>) -> Html {
    let window = window().expect("No global `window` found");
    let document = window.document().expect("couldn't get `document");

    let class_name = self.style.as_class(&document).unwrap();

    html! {
        <div class={class_name}
        </div>
    }
}

Supported types

these structs will be used as an example for nested structs

#[derive(Reflect, FromReflect)]
struct EvenFurtherNestedStruct {
    further_vec_field: Vec<String>,
}

#[derive(Reflect, FromReflect)]
struct NestedStruct {
    nested_vec_field: Vec<String>,
    nested_string_field: String,
    nested_struct_field: EvenFurtherNestedStruct,
}

Note that if you want to use a vec of structs the structs have to derive FromReflect in addition to just Reflect

#[derive(Reflect)]
struct Struct {
    string_field: String, 
    //string-field: String;

    struct_field: NestedStruct, 
    //struct-field: 
    //    nested-string-field(String)
    //    nested-vec-field(
    //        String1,
    //        String2,
    //        String3,
    //        String...
    //    )
    //    nested-struct-field(
    //        further-vec-field(
    //            String1,
    //            String2,
    //            String...
    //        )
    //    )
    //; 

    vec_field_string: Vec<String>, 
    //vec-field-string: String1, String2, String...;

    vec_field_struct: Vec<NestedStruct>, //
}   //vec_field_struct: 
    //    nested-string-field(String)
    //    nested-vec-field(...)
    //    nested-struct-field(...)
    //    ,
    //     nested-string-field(String)
    //    nested-vec-field(...)
    //    nested-struct-field(...)
    //    ,
    //    ...
    //;

The nesting can be helpful when you want to implement something like a gradient background:

background-image: radial-gradient(rgb(0,46,255), rgb(0,255,64), rgb(255,255,0));

Implementing something like this manually in a way where you have immediate access to the values in rust could look like this:

#[derive(Reflect, FromReflect)]
struct RGB {
    rgb: Vec<String>
}


#[derive(Reflect)]
struct RG {
    radial_gradient: Vec<RGB>
}


#[derive(Reflect)]
struct BG {
    background_image: RG,
}

impl Style for BG {
    fn create() -> Self {
        Self {
            background_image: RG {
                radial_gradient: vec![
                    RGB { 
                        rgb: vec![
                            "0".to_string(), 
                            "46".to_string(), 
                            "255".to_string()
                        ]
                    }, 
                    RGB { 
                        rgb: vec![
                            "0".to_string(), 
                            "255".to_string(), 
                            "64".to_string()
                        ]
                    }, 
                    RGB { 
                        rgb: vec![
                            "255".to_string(), 
                            "255".to_string(), 
                            "0".to_string()
                        ]
                    }, 
                ]
            }
        }
    }
}

If you were to do it like this you could access individual values like so:

fn main() {
    let bg = BG::create(); // create struct
    let rgbs = bg.background_image.radial_gradient; // get vec of rgbs
    let first_color = rgbs[0] // get the first color of the gradient
    first_color[0] = 255 // change the value of the red channel of the first color of the gradient
}

Fetching values directly from css

You can also set the values of any of the structs above from a string of css prop1: value1; prop2: value2; ... pairs using the set_from_inline_string() method. You'll have to be careful to match the css string to your structs structure however. For examples you can go take a look at the tests/from_string.rs file.

Crate implements:

trait ExtractNums {
    // tries to extract the numbers from whatever string is given.
    fn try_extract_nums(&self) -> Option<String>;

    // tries to cast any given string to an f64
    fn try_to_f64(&self) -> Result<f64, ParseFloatError>;
}

trait Style {
    // returns the inline css representaton of a struct
    fn inline(&self) -> String 

    // Sets a structs' fields' values equivalent to the given inline css string
    // Struct { struct_field: "value" }.set_from_inline_string("struct-field: different value");
    // will result in:
    // Struct { struct_field: "different value"}
    // (also works for nested structs)
    fn set_from_inline_string(&self, style: String) -> &Self

    // - returns the class name to put into the class attribute
    // - inserts the style as a class into the style sheet
    fn as_class(&mut self, document: &Document) -> Result<String, &'static str> ;

    // retruns the struct as a css class String like so: .StructIdent { property: value }
    fn as_class_string(&mut self, mut class_name: String) -> Result<String, &'static str>;

    // returns the struct name
    fn get_struct_name(&self) -> Result<String, &'static str>;

    // logs the Reflects of the given objects fields to the browser console with wasm_logger 
    fn debug(self) -> Self;

    //----------internal funcs----------//

    // retruns the String Representation of a fields value
    fn create_value_string(reflect: &dyn Reflect) -> String;

    // sets the value of a String field to the value side of a property in a css string (e.g. prop: >value<)
    fn set_string_reflect(string_reflect: &mut dyn Reflect, value: &str);

    // sets the value of a Struct field to the value side of a property in a css string (e.g. prop: >field(value)<)
    fn set_struct_reflect(struct_reflect: &mut dyn Struct, value: &str);

    // sets the value of a Vec (bevy_reflect Lists in general) field to the value side of a property in a css string (e.g. prop: >1,2,3,4<)
    fn set_list_reflect(list_reflect: &mut dyn List, value: &str)
}

Reserved field names:

append: "this will be appended to the class name" // for classes that are supposed to be exported with a psuedo-class (i.e. :before, :active, etc.) 

Dependencies

~14–24MB
~322K SLoC