9 releases
0.3.7 | Sep 17, 2022 |
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0.3.6 | Aug 13, 2022 |
0.2.7 |
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0.2.6 | Aug 13, 2022 |
0.1.2 | Jun 12, 2022 |
#928 in Math
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16KB
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rust_math
Math library written in Rust. Functions for integer lists, for numbers, and trigonometry functions.
Functions For lists
rust_math::list::bubble_sort(list: &mut [usize]) { ... } :
Sorts the list with algorithm bubble sort
rust_math::list::reverse_bsort(list: &mut [usize]) { ... } :
Bubble sort but reversed
rust_math::list::med(list: &[usize]) -> i32 { ... } :
This function returns median of the list
rust_math::list::safe_med(list: &[usize]) -> i32 { ... } :
If list is sorted returns median of list, else -1.
rust_math::list::avg(list: &[usize]) -> f32 { ... } :
This function returns average of the list
rust_math::list::mode(list: &[usize]) -> i32 { ... } :
This funtion returns mode of list.
rust_math::list::std_devitation(list: &[usize]) -> f32 { ... } :
This function returns the standard deviation of the list.
rust_math::list::highest(list: &[usize]) -> i32 { ... } :
This function returns the highest number in the list.
rust_math::list::lowest(list: &[usize]) -> i32 { ... } :
This function returns the lowest number in the list.
rust_math::list::check_sorted(list: &[usize]) -> bool { ... } :
Returns true if list is sorted, else false.
For numbers
rust_math::num::sqrt(num: f32) -> f32 { ... } :
Returns square root of number
rust_math::num::abs(num: f32) -> f32 { ... } :
Returns absolute value of number
rust_math::num::factorial(num: i128) -> i128 { ... } :
Returns factorial of number. (i128 is due to overflow)
rust_math::num::is_prime(number: i32) -> bool { ... } :
Returns true if prime. Else false.
rust_math::num::gcd(a: i32, b: i32) -> i32 { ... } :
Finds greatest common divisor of two numbers
rust_math::num::lcm(a: i32, b: i32) -> i32 { ... } :
Finds least common of 2 numbers
rust_math::num::prime_factor(num: i32) -> Vec { ... } :
Find prime factors of given number
Trigonometry
rust_math::trigonometry::sin(ang: f32) -> f32 { ... } :
Finds sine of angle in degrees
rust_math::trigonometry::cos(ang: f32) -> f32 { ... }:
Finds cosine of angle in degrees
rust_math::trigonometry::tan(ang: f32) -> f32 { ... } :
Finds tangent of angle in degrees
rust_math::trigonometry::cotan(ang: f32) -> f32 { ... } :
Finds cotangent of angle in degrees
rust_math::trigonometry::sec(ang: f32) -> f32 { ... } :
Finds secant of angle in degrees
rust_math::trigonometry::cosec(ang: f32) -> f32 { ... } :
Finds cosecant of angle in degrees
rust_math::trigonometry::arcsin(ang: f32) -> f32 { ... } :
Finds arcsine of number
rust_math::trigonometry::arctan(ang: f32) -> f32 { ... } :
Finds arctangent of number
rust_math::trigonometry::arccos(ang: f32) -> f32 { ... } :
Finds arccosine of number
rust_math::trigonometry::deg2rad(ang: f32) -> f32 { ... } :
Converts degrees to radians
rust_math::trigonometry::rad2deg(ang: f32) -> f32 { ... } :
Converts radians to degrees
rust_math::trigonometry::find_quadrant(angle: f32) -> i32 { ... } :
Finds quadrant of angle in degrees
Will be added:
1 - Problem solvers, at least for find x at first. Time unknown.
Thanks for using this project ❤️