9 stable releases (4 major)
5.2.1 | Nov 5, 2022 |
---|---|
5.2.0 | Nov 4, 2022 |
4.1.0 | Oct 31, 2022 |
3.0.0 | Oct 30, 2022 |
0.1.0 | Oct 25, 2022 |
#637 in Command-line interface
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46KB
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SLoC
rubble_tea
A rust TUI framework similar to golang's bubbletea. Unlike bubbletea which offers widgets and styling in different packages rubble_tea offers everything in a single package.
Tutorial
A rubble_tea program generally consists of two structures:
- The event structure is used describe events and should implement the Event trait
- The model structure is used to store, modify and show the program's data. It should implement the Model trait
Events
The Event trait consists of 2 methods:
fn from_system_event(se: SystemEvent) -> Self;
fn to_system_event(&self) -> Option<SystemEvent>;
from_system_event
is used to encode system events. Since system events should always
be encoded, this function should always return a valid event.
to_system_event
is used to decode a system event. Since not all events contain
system events this function is allowed to return None
. An event should also be
cloneable and equatable. It is worth mentioning that the SystemEvent
enum implements
the Event trait. That means that if a program only wants to handle system events
it does not have to create it's own event structure.
Example
An event generally looks like this
#[derive(Eq, PartialEq, Clone)]
pub enum MyEvent {
Se(SystemEvent),
MyCustomEvent,
}
impl Event for MyEvent {
fn from_system_event(se: SystemEvent) -> Self {
MyEvent::Se(se)
}
fn to_system_event(&self) -> Option<SystemEvent> {
match self {
MyEvent::Se(x) => Some(x.clone()),
_ => None,
}
}
}
Models
The Model
trait consists of 2 methods:
pub trait Model<E: Event> {
fn update(&mut self, e: &E) -> Vec<Box<dyn FnOnce() -> E + Send + 'static>>;
fn view(&self) -> String;
}
The update method is responsible for modifying the model based on the event that it recives and returning a closure that returns a new event. the view method is responsible for turning the given model to a string. The same string will be displayed.
Example
A model generally looks like this
struct MyModel(i32);
impl Model<SystemEvent> for MyModel {
fn update(
&mut self,
e: &SystemEvent,
) -> Vec<Box<dyn FnOnce() -> SystemEvent + Send + 'static>> {
match e {
SystemEvent::KeyPress(Key::Char('+')) => self.0 += 1,
SystemEvent::KeyPress(Key::Char('-')) => self.0 -= 1,
_ => (),
};
if self.0 < 0 || self.0 > 100 {
vec![Box::new(|| SystemEvent::Quit)]
} else {
vec![]
}
}
fn view(&self) -> String {
if self.0 < 0 || self.0 > 100 {
"Out of range!".to_string()
} else {
format!("{}", self.0)
}
}
}
Dependencies
~180KB