3 releases (breaking)
0.3.0 | Aug 16, 2023 |
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0.2.0 | Aug 11, 2023 |
0.1.1 | Aug 9, 2023 |
0.1.0 |
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#21 in #terminal-game
23KB
412 lines
RTGE : Rust Terminal Game Engine
What is it ?
The purpose of this project is to provide a library in order to do graphical rendering in a terminal with Rust language 🦀.
But why ? Because it's a fun achievement and it allows to developp fun games bazingly fast within terminals.
Getting started
Add library to your cargo project :
cargo add rtge
Print a "sprite" in terminal
fn main() {
let mut bob = Entity {
name: "bob".to_string(),
sprite: load_sprite("./manualTests/bob.json".to_string()),
position: Position { x: 100, y: 100 },
direction: Direction {
up: false,
down: false,
left: false,
right: false,
},
speed: 2,
};
let entities = vec![bob];
print_sprites(&entities);
}
The "sprite" definition can be found here : https://github.com/jackcat13/RTGE/blob/main/manualTests/bob.json
You need to first define an entity to represent the sprite to print. Then, the print_sprites
method is responsible to print the entities at the proper places.
Note : To use the other features, plase take a look at the documentation (in progress) and to examples.
Dependencies
~7–14MB
~167K SLoC