8 releases

0.2.5 Jul 26, 2023
0.2.4 Jul 25, 2023
0.1.1 Jul 11, 2023

#101 in WebSocket

48 downloads per month

MIT license

43KB
781 lines

rs-connections

License

Table of Contents

Introduction

This crate is used to create a connection to a server. It can be used to create a connection to a server using the TCP or WebSocket protocol. The connection is created using the tokio library. (TCP and UDP is not supported yet)

Features

  • Support for TCP, UDP, and WebSocket protocols.
  • Connection state management (Init, Connecting, Connected, Closed, Closing, Reconnect).
  • Event handling for various connection-related events.

Installation

Add the following line to your Cargo.toml file:

[dependencies]
rs-connections = "0.2.5"

Usage

use rs_connections::{ConnBuilderConfig, Protocol, ConnBuilder, ConnectError, ConnectionInterface};

#[tokio::main]
async fn main() {
    let connect_opt = ConnBuilderConfig {
        host: "127.0.0.1".to_string(),
        port: 9673,
        heartbeat_time: Some(10000),  // Optional heartbeat time
        protocol: Protocol::WEBSOCKET,
    };

    // Create a connection using the ConnBuilder
    let mut conn = ConnBuilder::new(connect_opt).build();
}

Connecting to a Server

To establish a connection to the server:

async fn connect_to_server() {
    let mut conn = // ... create and configure the connection
    conn.connect().await.unwrap();
}

Handling Connection Events

You can listen for different connection events using the Emitter trait:

Base usage

use rs_connections::{
    ConnBuilder, ConnBuilderConfig, ConnectionInterface, Emitter, EventHandler, Protocol,
    CONNECTED_EVENT,
};

#[tokio::main]
async fn main() {
    let connect_opt = ConnBuilderConfig {
        host: "127.0.0.1".to_string(),
        port: 9673,
        heartbeat_time: Some(10000),
        protocol: Protocol::WEBSOCKET,
    };

    let mut conn = ConnBuilder::new(connect_opt).build();
    conn.connect().await.unwrap();

    let my_event = EventHandler::new(Box::new(|data: &str| {
        println!("event connecting: {}", data);
    }));

    conn.on("my_event", my_event.clone());
    // Emit the event
    // The parameter types must match
    conn.emit("my_event", "hello world");

    // Remove the event
    conn.off("my_event", my_event);

    // more parameters, use tuple
    conn.on("my_event", |data: (&str, &str)| {
        println!("event connecting: {}", data.0);
        println!("event connecting: {}", data.1);
    })

    conn.emit("my_event", ("hello", "world"));
}

Provided basic events are:

pub static CONNECTING_EVENT: &str = "connecting";
pub static CONNECTED_EVENT: &str = "connected";
pub static CLOSE_EVENT: &str = "close";
pub static DISCONNECT_EVENT: &str = "disconnect";
pub static ERROR_EVENT: &str = "error";
pub static MESSAGE_EVENT: &str = "message";
pub static RECONNECT_EVENT: &str = "reconnect";
  • connecting: Emitted when the connection is being established.
    • listen parameter: &str
    • emit parameter: &str
  • connected: Emitted when the connection is established.
    • listen parameter: &str
    • emit parameter: &str
  • disconnect: Emitted when the connection is disconnect.
    • listen parameter: &str
    • emit parameter: &str
  • reconnect: Emitted when the connection is re-established.
    • listen parameter: String
    • emit parameter: String
  • close: Emitted when the connection is close.
    • listen parameter: String
    • emit parameter: String
  • error: Emitted when an error occurs.
    • listen parameter: ConnectError
    • emit parameter: ConnectError
  • message: Emitted when a message is received.
    • listen parameter:
      • String Text message
      • Vec<u8> Binary message
    • emit parameter: &str
      • String Test message
      • Vec<u8> Binary message

Example

use rs_connections::{ConnBuilderConfig, Protocol, ConnBuilder, ConnectError, ConnectionInterface};

#[tokio::main]
async fn main() {
    let connect_opt = ConnBuilderConfig {
        host: "127.0.0.1".to_string(),
        port: 9673,
        heartbeat_time: Some(10000),  // Optional heartbeat time
        protocol: Protocol::WEBSOCKET,
    };

    let mut conn = ConnBuilder::new(connect_opt).build();

    let handle_connecting = EventHandler::new(Box::new(|data: &str| {
            println!("event connecting: {}", data);
    }));

    let handle_connected = EventHandler::new(Box::new(|data: &str| {
        println!("event connected: {}", data);
    }));

    let handle_disconnect = EventHandler::new(Box::new(|data: &str| {
        println!("event disconnect: {}", data);
    }));

    let handle_reconnect = EventHandler::new(Box::new(|data: String| {
        println!("event reconnect: {}", data);
    }));

    let handle_close = EventHandler::new(Box::new(|data: String| {
        println!("event close: {}", data);
    }));

    let handle_error = EventHandler::new(Box::new(|data: ConnectError| {
        println!("event error: {}", data);
    }));

    let handle_text_message = EventHandler::new(Box::new(|data: String| {
        println!("event message: {}", data);
    }));
    let handle_binary_message = EventHandler::new(Box::new(|data: Vec<u8>| {
        println!("event binary message: {:?}", data);
    }));
    // Add event listener

    // add connecting event listener
    conn.on(CONNECTING_EVENT, handle_connecting.clone());
    // add connected event listener
    conn.on(CONNECTED_EVENT, handle_connected.clone());
    // add disconnect event listener
    conn.on(DISCONNECT_EVENT, handle_disconnect.clone());
    // add reconnect event listener
    conn.on(RECONNECT_EVENT, handle_reconnect.clone());
    // add close event listener
    conn.on(CLOSE_EVENT, handle_close.clone());
    // add error event listener
    conn.on(ERROR_EVENT, handle_error.clone());
    // add message event listener
    conn.on(MESSAGE_EVENT, handle_text_message.clone());
    // add binary message event listener
    conn.on(MESSAGE_EVENT, handle_binary_message.clone());

    conn.connect().await.unwrap();

}

Sending Messages

You can send messages to the server using the send method:

async fn send_message() {
    let mut conn = // ... create and configure the connection
    conn.connect().await.unwrap();

    conn.send("Hello World").await.unwrap();
}

Receiving Messages

You can receive messages from the server using the receive method or use message event:

async fn receive_message() {
    let mut conn = // ... create and configure the connection
    conn.connect().await.unwrap();

    loop {
        match conn.receive().await {
            Ok(data) => {
                // data is String or Vec<u8>
                println!("receive");
            },
            Err(_) => {
                println!("receive err");
            },
        }
    }
}

async fn receive_message() {
    let mut conn = // ... create and configure the connection
    conn.connect().await.unwrap();

    conn.on(MESSAGE_EVENT, |data: String| {
        println!("Received message: {}", data);
    });

    conn.on(MESSAGE_EVENT, |data: Vec<u8>| {
        println!("Received binary message: {:?}", data);
    });

}

Closing the Connection

You can close the connection using the disconnect method:

async fn close_connection() {
    let mut conn = // ... create and configure the connection
    conn.connect().await.unwrap();

    conn.disconnect().await.unwrap();
}

API Documentation

You can find the API documentation here.

Contributing

Contributions are welcome! Feel free to open an issue or submit a pull request if you have a way to improve this project.

License

This project is licensed under the MIT License. See the LICENSE file for details.

Dependencies

~10–17MB
~243K SLoC