7 releases (stable)
1.3.0 | Jan 14, 2023 |
---|---|
1.2.2 | Jul 8, 2022 |
1.2.0 | Jun 15, 2021 |
1.1.0 | Mar 7, 2021 |
0.2.0-alpha | Jun 15, 2019 |
#1 in #role-playing-game
33 downloads per month
200KB
780 lines
RPG Tools
Simple RPG helper tools for generating content for tabletop role-playing games (or any other game that uses maps).
Currently rpgmap
is the only available tool but more are planned:
- Non-player character (NPC) generator
- Town generator
- World-map generator
- ... (ideas welcome)
RPG Map
rpgmap
is a grid-based map generator. This is the primary tool available
right now.
Example maps look like this:
rpgmap -x 50 -y 50 --num-rooms 50 --room-size 7
rpgmap -s cave -x 50 -y 50
The two primary room types are halls
(default) and cave
. Halls represt a
classical rogue-like dungeon; rooms are rectangular and placed randomly on a
grid and then connected by single-width hallways. No effort is made to ensure
that the rooms overlap, which creates interesting non-rectangular rooms when
they overlap.
Caves are organic-looking blobs that are created by filling the grid with random cells and then annealing using a cellular automata mechanism. This creates blobs that vaguely resemble water-carved caves. The cellular automata strategy can produce blobs that are not connected, when this occurs, they're removed (if too small) or connected via a hallway.
Maps have an orange square that appears near the middle, which is intended to be the entrance.
Note on aesthetics: I am not a capable artist and the maps are kind of ugly. To be improved in the future.
Install
Make sure that you have the Rust compiler and cargo installed.
cargo build --release
./target/release/rpgmap --help
Usage
For argument descriptions:
$ rpgmap --help
A simple map generator for role playing games
Usage: rpgmap [OPTIONS]
Options:
-x, --width <INT> The horizontal width of the map [default: 50]
-y, --height <INT> The vertical height of the map [default: 50]
-s, --style <map-style> The style of map to generate [default: halls] [possible values: halls, cave]
-S, --scale <INT> The number of pixels for each square [default: 25]
-o, --output <NAME> The name of the output file [default: rpgmap.png]
--num-rooms <INT> The number of rooms to generate [default: 30]
--room-size <INT> The size of generated rooms [default: 10]
-h, --help Print help
-V, --version Print version
Dependencies
~9.5MB
~159K SLoC