#rpg #role-playing-game #tabletop-rpgs #rpg-tool

bin+lib rpgtools

Collection of utilities to help run tabletop role-playing games

7 releases (stable)

1.3.0 Jan 14, 2023
1.2.2 Jul 8, 2022
1.2.0 Jun 15, 2021
1.1.0 Mar 7, 2021
0.2.0-alpha Jun 15, 2019

#299 in FFI

26 downloads per month

GPL-3.0 license

200KB
780 lines

RPG Tools

Simple RPG helper tools for generating content for tabletop role-playing games (or any other game that uses maps).

Currently rpgmap is the only available tool but more are planned:

  • Non-player character (NPC) generator
  • Town generator
  • World-map generator
  • ... (ideas welcome)

RPG Map

rpgmap is a grid-based map generator. This is the primary tool available right now.

Example maps look like this:

rpgmap -x 50 -y 50 --num-rooms 50 --room-size 7

Example halls map

rpgmap -s cave -x 50 -y 50

Example caves map

The two primary room types are halls (default) and cave. Halls represt a classical rogue-like dungeon; rooms are rectangular and placed randomly on a grid and then connected by single-width hallways. No effort is made to ensure that the rooms overlap, which creates interesting non-rectangular rooms when they overlap.

Caves are organic-looking blobs that are created by filling the grid with random cells and then annealing using a cellular automata mechanism. This creates blobs that vaguely resemble water-carved caves. The cellular automata strategy can produce blobs that are not connected, when this occurs, they're removed (if too small) or connected via a hallway.

Maps have an orange square that appears near the middle, which is intended to be the entrance.

Note on aesthetics: I am not a capable artist and the maps are kind of ugly. To be improved in the future.

Install

Make sure that you have the Rust compiler and cargo installed.

cargo build --release
./target/release/rpgmap --help

Usage

For argument descriptions:

$ rpgmap --help
A simple map generator for role playing games

Usage: rpgmap [OPTIONS]

Options:
  -x, --width <INT>        The horizontal width of the map [default: 50]
  -y, --height <INT>       The vertical height of the map [default: 50]
  -s, --style <map-style>  The style of map to generate [default: halls] [possible values: halls, cave]
  -S, --scale <INT>        The number of pixels for each square [default: 25]
  -o, --output <NAME>      The name of the output file [default: rpgmap.png]
      --num-rooms <INT>    The number of rooms to generate [default: 30]
      --room-size <INT>    The size of generated rooms [default: 10]
  -h, --help               Print help
  -V, --version            Print version

Dependencies

~10MB
~160K SLoC