2 releases
0.3.3-alpha1 | Nov 29, 2024 |
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0.3.2 |
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0.3.1 |
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0.3.0 | Nov 29, 2024 |
#201 in Game dev
291 downloads per month
295KB
6.5K
SLoC
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==/ ´ / __ \ / ´ / __ ` __ , /==/ ´ / __
==/ /´=/ / /==/ /´=/ /==/ /=/ /=/ /==/ /´=/ /
==/ /==/ // // /==/ // /=/ /=/ // /==/ //
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Core functionality of the retrofire
project.
Includes a math library with strongly typed vectors, matrices, colors, and angles; basic geometry primitives; a software 3D renderer with customizable shaders; with more to come.
============================== Crate features ================================
-
std: Makes available items requiring I/O, timekeeping, or any floating-point functions not included in
core
. In particular this means trigonometric and transcendental functions. If this feature is disabled, the crate only depends onalloc
. -
libm: Provides software implementations of floating-point functions via the
libm
crate (https://crates.io/crates/libm). -
mm
Provides fast approximate implementations of floating-point functions via themicromath
crate (https://crates.io/crates/micromath).
All features are disabled by default.
================================== License ===================================
Copyright 2020-2024 Johannes Dahlström. retrofire is licensed under either of:
-
Apache License, Version 2.0 (http://www.apache.org/licenses/LICENSE-2.0)
-
MIT license (http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submit- ted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~155KB