#graphics #bevy #procedural #gamedev

render-to-texture

Render to a texture using Bevy and optionally retrieve the contents in the Main World

2 unstable releases

0.13.0 Apr 1, 2024
0.1.1 Feb 25, 2024
0.1.0 Feb 25, 2024

#339 in Rendering

Download history 10/week @ 2024-09-22 7/week @ 2024-09-29

188 downloads per month
Used in bevy_procedural_vegetatio…

MIT/Apache

38KB
595 lines

Bevy Procedural: Render to Texture

crates.io Build Status documentation crates.io

Render to a texture using Bevy and optionally retrieve the contents in the Main World. See "examples" for usage.

Run the editor example using cargo watch -w editor/src -w src -x "run -p editor".

WARNING

This repository is still in an early stage and the API is subject to change. Also, expected tons of bugs and missing features.

We highly encourage contributions to enrich the project!

License

The bevy-procedural packages are free, open source and permissively licensed. Except where noted (below and/or in individual files), all code in these repositories is dual-licensed, allowing you the flexibility to choose between:

Dependencies

~48–85MB
~1.5M SLoC