#procedural #bevy #graphics #gamedev #procedural-generation #game-engine #vegetation

bevy_procedural_vegetation

A procedural vegetation system for the Bevy game engine

1 unstable release

0.1.0 Apr 1, 2024

#1954 in Game dev

MIT/Apache

40KB
393 lines

Bevy Procedural: Vegetation

crates.io Build Status documentation crates.io

The objective of the Bevy Procedural Project is to furnish a comprehensive suite of packages for the generation of procedural graphics, unified by a consistent API.

Procedural Vegetation is concerned with generating procedural vegetation in 3d and 2d using realistic as well as more stylized approaches.

Run the editor example using cargo watch -w editor/src -w src -x "run -p editor --profile fast-dev".

Exemplary Fern

WARNING

This repository is a very early work in progress and is not yet ready for use.

The Bevy Procedural ecosystem is presently in its nascent phase. Expect frequent API modifications as it is under active development, with many features yet to be implemented. We highly encourage contributions to enrich the project!

License

The bevy-procedural packages are free, open source and permissively licensed. Except where noted (below and/or in individual files), all code in these repositories is dual-licensed, allowing you the flexibility to choose between:

Dependencies

~56–93MB
~1.5M SLoC