1 stable release
1.0.0 | Jul 21, 2024 |
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#2405 in Game dev
Used in reactor_core
79KB
1.5K
SLoC
reactor_serial
A crate for handling saving and loading for the Bevy game engine, designed for use with reactor_proto
Usage
- Add
SerialPlugin
to your app with a root save path (relative to the users data dir). - Register any types you want to use as save data with
app.register_save_data
. - If your app is multi user set the user using
commands.set_user_id()
. - Setup a save slot using
commands.set_save_slot()
- If you are using
reactor_proto
don't registerProtoPlugin
asreactor_serial
will register it for you.
To request a save send a SaveRequest
event.
To request a load send a LoadRequest
event.
Testing Note
Be aware that file IO testing has a lot of sleeps in it, this is to let the OS actually do the file IO. Don't be worried if test the events.rs file takes some time. I'd recommend not running cargo test
, and instead running cargo test --test <filename>
if you're doing testing in general.
Sorry about that, I couldn't find another good way to ensure that files were deleted/written without sleeping or looping in a way that would cause the test to infinite loop on a failure.
Dependencies
~41–82MB
~1.5M SLoC