#mesh #procedural #bevy #graphics #gamedev

yanked procedural-meshes

A procedural meshes system for the Bevy game engine

1 unstable release

0.1.0 Feb 23, 2024

#144 in #mesh

MIT/Apache

41KB
805 lines

Bevy Procedural: Meshes

crates.io Build Status documentation crates.io

The objective of the Bevy Procedural Project is to furnish a comprehensive suite of packages for the generation of procedural graphics, unified by a consistent API.

Procedural Meshes is a procedural mesh builder for bevy. It can use Lyon to generate 2D shapes and extrude them into 3D meshes. It also supports (very!) simple methods for off-screen rendering and Constructive Solid Geometry.

Run the editor example using cargo watch -w editor/src -w src -x "run -p editor".

WARNING: This repository is practically empty

The Bevy Procedural ecosystem is presently in its nascent phase. Expect frequent API modifications as it is under active development, with many features yet to be implemented. We highly encourage contributions to enrich the project!

License

The bevy-procedural packages are free, open source and permissively licensed. Except where noted (below and/or in individual files), all code in these repositories is dual-licensed, allowing you the flexibility to choose between:

Dependencies

~45–85MB
~1.5M SLoC