3 releases

0.1.2 Aug 31, 2024
0.1.1 Aug 31, 2024
0.1.0 Aug 31, 2024

#216 in Rendering

MIT/Apache

33KB
242 lines

bevy 2d line

image

Bevy port of https://github.com/mattdesl/three-line-2d Polylines in a vertex shader; plays nice with projection scale, z-index; supports vertex colors. Does not support picking!

Moving thousands of line endpoints every frame will be slow, because the mesh needs rebuilt when the lines are moved.

Lazily maintained at best!

Compatibility

Bevy Version bevy_2d_line Version
0.14 0.1.2

Installation

Add the following to your Cargo.toml:

[dependencies]
bevy_2d_line = "0.1.2"

Usage

  1. Add the LineRenderingPlugin to your Bevy app:
use bevy::prelude::*;
use bevy_2d_line::LineRenderingPlugin;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(LineRenderingPlugin)
        .add_systems(Startup, setup)
        .run();
}
  1. Create and spawn a Line component:
use bevy_2d_line::Line;

fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());

    let points = vec![
        Vec2::new(-200.0, 0.0),
        Vec2::new(0.0, 200.0),
        Vec2::new(200.0, 0.0),
    ];
    let colors = vec![
        Color::RED,
        Color::GREEN,
        Color::BLUE,
    ];

    commands.spawn(Line {
        points,
        colors,
        thickness: 5.0,
    });
}

Examples

Check out the examples directory for more detailed usage:

  • simple_line.rs: Basic usage of the line renderer
  • curved_line.rs: Rendering a curved line using Bezier curves

To run an example:

cargo run --example simple_line

License

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Dependencies

~24MB
~455K SLoC