3 releases
0.1.2 | Aug 31, 2024 |
---|---|
0.1.1 | Aug 31, 2024 |
0.1.0 | Aug 31, 2024 |
#216 in Rendering
33KB
242 lines
bevy 2d line
Bevy port of https://github.com/mattdesl/three-line-2d Polylines in a vertex shader; plays nice with projection scale, z-index; supports vertex colors. Does not support picking!
Moving thousands of line endpoints every frame will be slow, because the mesh needs rebuilt when the lines are moved.
Lazily maintained at best!
Compatibility
Bevy Version | bevy_2d_line Version |
---|---|
0.14 | 0.1.2 |
Installation
Add the following to your Cargo.toml
:
[dependencies]
bevy_2d_line = "0.1.2"
Usage
- Add the
LineRenderingPlugin
to your Bevy app:
use bevy::prelude::*;
use bevy_2d_line::LineRenderingPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(LineRenderingPlugin)
.add_systems(Startup, setup)
.run();
}
- Create and spawn a
Line
component:
use bevy_2d_line::Line;
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
let points = vec![
Vec2::new(-200.0, 0.0),
Vec2::new(0.0, 200.0),
Vec2::new(200.0, 0.0),
];
let colors = vec![
Color::RED,
Color::GREEN,
Color::BLUE,
];
commands.spawn(Line {
points,
colors,
thickness: 5.0,
});
}
Examples
Check out the examples
directory for more detailed usage:
simple_line.rs
: Basic usage of the line renderercurved_line.rs
: Rendering a curved line using Bezier curves
To run an example:
cargo run --example simple_line
License
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Dependencies
~24MB
~455K SLoC