#polygon #points #geometry #edge #compute #vertices #distances

polygons

Fast points-in-polygon test and distances to polygons

11 releases

0.3.4 Oct 17, 2024
0.3.3 Jan 30, 2024
0.3.2 Jun 5, 2023
0.3.1 Dec 8, 2021
0.1.4 Jan 22, 2020

#87 in Graphics APIs

GPL-3.0-only

1MB
486 lines

test status license badge link to Crates link to PyPI link to Zenodo/DOI

Polygons: Fast points-in-polygon test and distances to polygons

Computes distances to polygon edges and vertices and can check whether points are inside/outside.

This library is optimized to perform well with hundreds or thousands of polygons and thousands or millions of points.

Example timings (190 polygons, 1 M reference points, run on i7-10710U):

  • distances to nearest edges: 0.7 s
  • distances to nearest vertices: 0.6 s
  • check whether points are inside or outside: 0.1 s

Installation using pip

$ pip install polygons

Supported versions

  • Python: 3.8 - 3.12
  • Operating systems: Linux, macOS, and Windows

Capabilities

  • Check whether points are inside or outside polygons
  • Nearest distances to edges
  • Nearest distances to vertices

If you use this tool in a program or publication, please acknowledge its author(s):

@misc{polygons,
  author    = {Bast, Radovan},
  title     = {Polygons: Fast points-in-polygon test and distances to polygons},
  month     = {10},
  year      = {2024},
  publisher = {Zenodo},
  version   = {v0.3.4},
  doi       = {10.5281/zenodo.3825616},
  url       = {https://doi.org/10.5281/zenodo.3825616}
}

Python example

import polygons

# polygon_points is a list of lists
# the library has been developed to perform
# with very many polygons - this is just to have a simple example
# in this example the polygons have the same number of points but there
# is no restriction like this, this is only an example
polygon_points = [
    [(0.0, 0.0), (1.0, 0.0), (1.0, 1.0), (0.0, 1.0)],
    [(0.0, 2.0), (1.0, 2.0), (1.0, 3.0), (0.0, 3.0)],
]

# the more points you compute in one go, the better
# here using two points to make a simple example but if you have many points
# then compute a thousand or a million in one go
# so that the library can parallelize over the points
points = [(0.5, 0.5), (0.5, -0.5)]

# parameters for the tree construction:
#  - each tree node has 4 children nodes
#  - each leaf collects 4 edges
# you can try different parameters and check the timing
# they (should) have no effect on the results apart from timing
num_edges_children = 4
num_nodes_children = 4
tree = polygons.build_search_tree(
    polygon_points, num_edges_children, num_nodes_children
)

inside = polygons.points_are_inside(tree, points)
print(inside)  # [True, False]

# indices are the indices of the nearest polygon vertices (counted
# consecutively)
indices, distances = polygons.distances_nearest_vertices(tree, points)
print(indices)  # [0, 0]
print(distances)  # [0.7071067811865476, 0.7071067811865476]

distances = polygons.distances_nearest_edges(tree, points)
print(distances)  # [0.5, 0.5]

indices, distances = polygons.distances_nearest_vertices(
    tree, [(0.6, 0.6), (0.5, -0.5)]
)
print(indices)  # [2, 0]
print(distances)  # [0.5656854249492381, 0.7071067811865476]

References which were used during coding

Development notes

Running the benchmark:

$ cargo test --release -- --ignored --nocapture

Python interface inspired by https://github.com/dev-cafe/rustafarian.

Building and testing the Python interface:

$ maturin develop

Image

Social media preview generated using https://github.com/qrohlf/trianglify.

Dependencies

~3.5MB
~74K SLoC