10 releases (4 breaking)
0.5.1 | Jul 27, 2024 |
---|---|
0.5.0 | Jul 13, 2024 |
0.4.0 | Jun 8, 2024 |
0.3.4 | May 19, 2024 |
0.1.0 | May 6, 2024 |
#9 in #hand
37 downloads per month
1MB
11K
SLoC
Pokers
A poker library written in rust.
- Multithreaded range vs range equity calculation
- Fast hand evaluation
- Efficient hand indexing
- Individual hand and combo results
Installation
Add this to your Cargo.toml
:
[dependencies]
pokers = "0.5.1"
Hand Evaluator
Evaluates the strength of any poker hand using up to 7 cards.
Usage
use pokers::{Hand, CARDS};
// cards are indexed 0->51 where index is 4 * rank + suit
let hand = Hand::empty() + CARDS[0] + CARDS[1];
let score = hand.evaluate();
println!("score: {}", score);
Equity Calculator
Calculates the range vs range equities for up to 6 different ranges specified by equilab-like range strings. Supports monte-carlo simulations and exact equity calculations
Usage
use std::sync::{atomic::AtomicBool, Arc};
use pokers::{HandRange, get_card_mask};
use pokers::approx_equity;
let ranges = HandRange::from_strings(["AK,22+".to_string(), "AA,KK,QQ@50".to_string()].to_vec());
let board_mask = get_card_mask("2h3d4c");
let dead_mask = get_card_mask("");
let cancel_token = Arc::new(AtomicBool::new(false));
let callback = |x: u8| {
print!("\rProgress: {x}%");
io::stdout().flush().unwrap();
};
let std_dev_target = 0.01;
let n_threads = 4;
let result = approx_equity(&ranges, board_mask, dead_mask, n_threads, std_dev_target, cancel_token, callback).unwrap();
let equities = result.equities;
println!("player 1 equity: {}", equities[0]);
Credit
This library is a fork of Kyle Murphy's rust rewrite (rust_poker) of zekyll's C++ equity calculator, OMPEval. Differences with the original repo:
- Fixes an issue that's been in the library for years without update. Impacts exact_equity()
- It stores the results for the individual hands and then aggregates them into combos at the end of the simulation.
- Only 1 dependency (rand).
- Uses hardcoded arrays for lookups, so no need to read and write from files, use vectors, or lazy_static. This speeds up compilation significantly.
- Adds a cancel token to the simulator to stop it at any time from another thread.
- Uses a callback that takes the progress of the simulation.
License
This project is MIT Licensed
Copyright (c) 2020 Kyle Murphy
Copyright (c) 2024 Eduardo Mata Ewy
Dependencies
~1.4–2MB
~37K SLoC