7 releases (4 breaking)
0.5.0 | Aug 31, 2021 |
---|---|
0.4.3 | Apr 1, 2021 |
0.3.1 | Mar 13, 2021 |
0.2.4 | Feb 24, 2021 |
0.1.0 | Feb 20, 2021 |
#383 in Rendering
80KB
2K
SLoC
pilka 🔩
Pilka is a cross-platform live-coding tool for creating shader* demos, similar to Bonzomatic, KodeLife or sh4der-jockey.
Available features:
- Hot-reload
- Saving shaders
- Taking screenshot
- Record video
- Compute pipeline for post processing
How
In current state pilka
tries to seek shaders
folder with the files
shader.vert
and shader.frag
, on fail pilka
will generate
default setup for you. Then open shader in your favourite code editor (VS,
emacs, vim, ed etc.) and pilka
would fetch changes after each save.
Controls
- F1: Print help
- F2: Toggle play/pause
- F3: Pause and step back one frame
- F4: Pause and step forward one frame
- F5: Restart playback at frame 0 (
Time
andPos
= 0) - F6: Print parameters
- F7: Toggle profiler
- F8: Switch backend
- F10: Save shaders
- F11: Take Screenshot
- F12: Start/Stop record video
- ESC: Exit the application
- Arrows: Change
Pos
Parameters
(per-draw-update)
name | type | range |
---|---|---|
position | vec3 | (-∞, ∞) |
time | float | [0, ∞) |
resolution | vec2 | [0, a] |
mouse | vec2 | [-1, 1] |
mouse_pressed | bool | |
frame | uint | |
time_delta | float | |
record_period | float | |
prev_frame | texture |
Flags
--record f32
- Specify duration of recorded video--size u32xu32
- Specify window size and lock from resizing--wgsl
- Creates template forwgsl
shaders
Choosing backend
You can select which backend to start with with the PILKA_BACKEND
variable.
Currently two backends are available: "wgpu" and "ash". If the value of the
variable is incorrect, the default backend "wgpu" will be rolled back.
Requirements
Vulkan SDK is required.
On recent macOS, to allow sound input to be captured (for FFT textures to
be generated), you need to: Open up System Preferences, click on Security
& Privacy, click on the Privacy tab then click on the Microphone menu item.
Make sure pilka
is in the list and ticked...
erm, probably. I don't have macOS.
Installation
cargo install pilka
You also can install the application by to downloading the source code and build locally.
# or through ssh git@github.com:pudnax/pilka.git
git clone https://github.com/pudnax/pilka.git
cd pilka
cargo install --path .
Dependencies
winit is the "default" window library in Rust ecosystem. And it covers the most of cross-platform issues for you.
png is used to encode screenshots into png files.
notify is a file watcher and maintains the hot-reload.
naga is used to compile GLSL shaders on the runtime.
ash is a Vulkan bindings. I choose ash
because I see pilka
as a
learning project and want to touch the maximum untouched Vulkan. For the
same reason I didn't use vulkano
, erupt
, vulkanism
, vkvk
.
wgpu is save GPU abstraction over different graphics API like
Vulkan, Metal, OpenGL and used for primary backend aside of ash
.
puffin is scoped profiler written in Rust by EmbarkStudios and I baked it to pilka
for fast performance checking.
pollster is smol blocking executor and needed for eliminating
async wgpu
API.
Ffmpeg is used to record videos. For my concerns it's temporary solution after which I switch to rav1e on it's release.
Places of inspiration (from where I steal code):
Examples
You can run any example by executing pilka
inside of the folder
cd examples/cube
cargo run
cube | cellular automata | line segment |
---|---|---|
dithering | circle pattern | menger sponge |
path tracer | lasers | oblique slices |
Dependencies
~38MB
~858K SLoC