4 releases
0.2.1 | Jan 26, 2020 |
---|---|
0.2.0 | Dec 19, 2019 |
0.1.1 | Nov 14, 2019 |
0.1.0 | Nov 13, 2019 |
#1907 in Game dev
Used in albion-handler
25KB
641 lines
Photon decode
Set of utilities for decoding messages generated by *photon framework.
*Photon is a development framework for multiplayer games. More on https://www.photonengine.com/.
Usage
To use photon_decode
, first add this to your Cargo.toml
:
[dependencies]
photon_decode = "0.1"
use photon_decode::{Photon, Message};
let mut photon = Photon::new();
let photon_packet = vec![
0x00, 0x01, // PeerID
0x01, // CrcEnabled
0x00, // CommandCount
0x00, 0x00, 0x00, 0x01, // Timestamp
0x00, 0x00, 0x00, 0x01, // Challenge
];
for message in photon.decode(&photon_packet).iter() {
match message {
Message::Event(_) => {
// use event
},
Message::Request(_) => {
// use request
},
Message::Response(_) => {
// use response
}
}
}
Projects using photon decode
https://github.com/mazurwiktor/albion-online-stats - Albion online stats is an extension to MMORPG game - Albion Online. It tracks network traffic and displays various statistics, such as damage and DPS meter calculated from in-game actions.
License
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Dependencies
~390KB