1 unstable release
0.5.0 | Aug 22, 2024 |
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#54 in Simulation
60 downloads per month
15MB
18K
SLoC
OutFly
OutFly is an atmospheric, open world, 100% hard sci-fi 3D game that throws you into the main ring of Jupiter, hundreds of years into the future.
Key features:
- Open source forever
- Open world, realistic hard sci-fi, atmospheric, deadly
- Accurate star chart. Can you spot the constellations?
- Cross platform (verified on Linux & Windows)
- Written in Rust with the Bevy game engine
- Status: Early access, not much content
Key Bindings
- Space: stop moving
- AWSD: accelerate
- Shift and Ctrl: accelerate up and down
- JKLUIO: mouseless camera rotation
- e: open communication channel to nearby astronauts
- t: toggle music (NOTE: currently no music is included in the git repo)
- m: mute sound effects
- q: enter/exit vehicle
- r: rotate (hold r while moving the mouse)
- f: toggle 3rd person view
- TAB: toggle augmented reality overlay (HUD, low-light amplifier)
System Requirements
- Screen, keyboard
- Operating System: Linux, Windows, MacOS
- Ideally, a graphics card with vulkan support
If your GPU does not support vulkan, try rendering with OpenGL by setting the environment variable WGPU_BACKEND
to gl
, like:
WGPU_BACKEND=gl ./outfly
or
WGPU_BACKEND=gl cargo run
However, this may result in poor performance and visual glitches.
Running OutFly
- Download a release for your operating system at https://codeberg.org/hut/outfly/releases
- On Linux, you need the dependency packages:
glibc libcap gcc-libs alsa-lib systemd-libs
. These are the names for ArchLinux, they may differ on your distribution. - Unpack and run the outfly/outfly.exe executable.
- On Windows, just double-click on outfly.exe
- On Linux, open the console and type this:
cd [path-to-extracted-outfly-directory]
./outfly
Building
If there is no package for the version or operating system that you need, or if you wish to tinker on the game, you can also build outfly yourself.
For development, it's recommended to use --features dev
to enable dynamic linking for faster compile times, e.g. like this:
cargo [run|build] --features dev
On Linux
Install the build dependencies. On ArchLinux, it's the following, though you can replace rust
with rustup
:
pacman -S rust libx11 pkgconf alsa-lib
Then run the following commands, replacing [URL]
with the clone URL of the git repository:
git clone [URL]
cd outfly
cargo run --release
NOTE: Audio is muted by default when run through cargo run
, unless you add --release
Building for Windows on Linux
rustup target add x86_64-pc-windows-gnu
pacman -S mingw-w64-toolchain # on ArchLinux. other distros have their equivalent package
cargo build --target=x86_64-pc-windows-gnu --release
More information here: https://bevy-cheatbook.github.io/setup/cross/linux-windows.html
Building on Mac OS
Install homebrew, and then get the following dependencies:
brew install pkg-config molten-vk rustup
rustup-init
Download, compile and run the game:
git clone [URL]
cd outfly
cargo run --release
Changelog
- v0.5.0:
- Implement dynamically spawning asteroids all over the ring
- Changed from 32-bit to 64-bit precision physics
- Center rendering coordinate system on player to fix visual glitches
- v0.4.1: Add visible ring around Jupiter
- v0.4.0:
- Implement physics, collisions
- Implement 3rd person view
- Implement realistic camera control with pitch/yaw/rotation
- Add Galilean moons (Io, Europa, Ganymede, Callisto)
- Add light sources, better illumination of pizzeria
- Add mysterious monoliths
- v0.3.0:
- Implement vehicles
- Add MeteorAceGT racing vehicle
- Add background music "Dead Space Style Ambient Music"
- Add custom font Yupiter based on ZCOOL QingKe HuangYou
- v0.2.0:
- Add Jupiter
- Add new pizzeria model with neon sign
- Add astronaut suit model OutFly™ SecondSkyn
- Add more conversations
- Implement parser for "defs.txt" to spawn world objects and chats
- v0.1.3: Add pizzeria
- v0.1.2:
- Replace skybox with accurate star chart
- Implement conversation system
- v0.1.1: Better sky box and HUD
- v0.1.0: First release with basic controls, HUD, sounds, skybox, sun
Credits and License
- Source code: GPL Version 3.0
- 3D models: Original art, placed under the Creative Commons CC0 License
- Photographs of celestial bodies: By NASA, public domain
- Original sound files:
- wakeup.ogg: Creative Commons CC0 License
- Other sound files: Pixabay Content License
- https://pixabay.com/sound-effects/typosonic-typing-192811
- https://pixabay.com/sound-effects/click-button-140881
- https://pixabay.com/sound-effects/data-transmission-sound-from-14664-72309
- https://pixabay.com/sound-effects/thrusters-loopwav-14699
- https://pixabay.com/sound-effects/rocket-loop-99748
- https://pixabay.com/sound-effects/350cc-bike-firing-32391
- https://pixabay.com/sound-effects/electricity-6353
- https://pixabay.com/sound-effects/ducati-696-monster-33217
- https://pixabay.com/sound-effects/high-energy-humming-195612
- https://pixabay.com/sound-effects/box-crash-106687
- https://pixabay.com/sound-effects/electric-fan-motor-blades-removed-13169
- Music: Dead Space Style Ambient Music by Sharvarian, Pixabay Content License
- Star chart based on the HYG Stellar database
- Font Yupiter-Regular.ttf is placed under the SIL OPEN FONT LICENSE Version 1.1 and is based on:
- Noto Sans Symbols 2, Copyright 2022 The Noto Project Authors (https://github.com/notofonts/symbols)
- ZCOOL QingKe HuangYou, Copyright 2018 The ZCOOL QingKe HuangYou Project Authors (https://www.github.com/googlefonts/zcool-qingke-huangyou)
- Noto Sans SC, Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'.
Dependencies
~58–100MB
~1.5M SLoC