3 stable releases
1.1.0 | Aug 29, 2022 |
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1.0.1 | Aug 28, 2022 |
#456 in Games
9KB
190 lines
mtg_color
Do you absolutely need to be able to represent the colors of Magic the Gathering cards (or other game objects) in a single byte? Are ergonmics irrelevant and storage space non-negotiable?
Features:
- no-std compatible
- only 14 shared bytes needed for all canonical symbol information (compared to 80 bytes for a naive implementation)
- already at a stable 1.0.0 release
- zero dependencies
- coded in pure Rust for speed and safety