#nintendo #switch #modification #modding #patch #modify #helping

nightly no-std skyline

A library for helping patch and modify Nintendo Switch games

2 unstable releases

0.2.1 Aug 31, 2022
0.2.0 Aug 31, 2022
0.1.0 Sep 8, 2020

#178 in Games

Download history 1412/week @ 2024-08-26 1560/week @ 2024-09-02 1554/week @ 2024-09-09 1585/week @ 2024-09-16 1236/week @ 2024-09-23 991/week @ 2024-09-30 846/week @ 2024-10-07 844/week @ 2024-10-14 855/week @ 2024-10-21 718/week @ 2024-10-28 509/week @ 2024-11-04 491/week @ 2024-11-11 502/week @ 2024-11-18 507/week @ 2024-11-25 526/week @ 2024-12-02 566/week @ 2024-12-09

2,169 downloads per month
Used in 3 crates

MIT license

47KB
1K SLoC

skyline-rs

A Rust library for working with Skyline to allow you to write game code modification for Nintendo Switch games using Rust.

For no_std use, disable the std feature (enabled by default).

Suggested for use with cargo-skyline.

Example:

extern "C" fn test() -> u32 {
    2
}

#[skyline::hook(replace = test)]
fn test_replacement() -> u32 {

    let original_test = original!();

    let val = original_test();

    println!("[override] original value: {}", val); // 2

    val + 1
}

#[skyline::main(name = "skyline_rs_template")]
pub fn main() {
    println!("Hello from Skyline Rust Plugin!");

    skyline::install_hook!(test_replacement);

    let x = test();

    println!("[main] test returned: {}", x); // 3
}

Dependencies

~2MB
~44K SLoC