7 releases
0.1.6 | Nov 1, 2024 |
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0.1.5 | Nov 1, 2024 |
0.1.4 | Oct 27, 2024 |
#369 in Embedded development
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Motion🍃
Motion is a bare metal physics engine with which you can make simulations easily and quickly, also in rust.
Get started ✨
let's start by making a simple event loop
use std::{thread, time::Duration};
use motion::event_loop::EventLoopBuilder;
// The definition of this function depends on the context in which motion is used
fn sleep(duration: Duration) {
thread::sleep(duration);
}
fn main() {
let el = EventLoopBuilder::new().fps(1).build();
el.start(|_config| println!("Hello! in the event loop"), sleep);
}
now we are going to do something more complex by creating an object
let obj = Object2dBuilder::new()
.position(vec2(2.0, 2.0))
.density(2.0)
.mass(3.0)
.velocity(vec2(4.0, 4.0))
.acceleration(vec2(3.0, 3.0))
.radius(2.0)
.shape(Shape::Circle)
.build();
Why rust 🦀
Rust is a fast and efficient programming language, which makes it perfect for motion, plus it is very flexible allowing motion to be used everywhere.