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0.3.8 | Jul 19, 2022 |
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0.3.6 | Jul 18, 2022 |
0.3.3 | Jun 13, 2022 |
0.3.1 | May 3, 2022 |
0.1.1 | Apr 29, 2022 |
#2662 in Algorithms
1,226 downloads per month
Used in 3 crates
(via wmath)
125KB
3.5K
SLoC
Module :: math_adapter
Collection of math adapters to decouple your application from math libraries implementations and to provide both inter-libraries compatibility and affordable exchangeability.
Been decoupled from concrete implementation of math library is useful. It makes possible to interchange them and leverage interoperability between them.
Choosing back-end
Currently, as back-end you may choose either cgmath
or nalgebra
and both math libraries are integrated into the crate. Despite that, by default, math_adapter
does not include either of them and does not increase the size of the executable by unnecessary dependencies. To chose back-end use features:
cgmath
- usecgmath
as backendcgmath_ops
- usecgmath
as backend and make adapters to derefer to its functions and operatorsnalgebra
- usenalgebra
as backendnalgebra_ops
- usenalgebra
as backend and make adapters to derefer to its functions and operators
Several math libraries can be used, but functions and operators of only one should be used implicitly. Even if no *_ops
feature is selected, it is always an option to use functions and operators of math library of choice explicitly.
To make explicit conversion, use methods clone_as_cgmath()
, clone_as_nalgebra()
. To make explicit conversion into selected with feature *_ops
use clone_as_foreign()
. In this case, dereferencing works as reinterpretation. Either adapter or foreign math object may be converted/reinterpreted into analog.
In the future, each back-end is going to reside in an individual crate.
For example, to use nalgebra
with operators and its function include math_adapter
like that:
math_adapter = { version = "*", features = [ "nalgebra_ops" ] }
Math objects
Each math libraries define its own versions of math objects. In most cases they have the same layout, but even if so compiler treat them as different. math_adapter
provides such math objects too, as well as means to either convert or reinterpret from foreign analogs. Among such are:
- Vectors, they are called X1< T >, X2< T >, X3< T >, X4< T > ... Xn< T >.
- Matrices, they are called MatX1< T >, MatX2< T >, MatX3< T > ... MatXn< T >.
- Quaternion, it is called Quat< T >.
- Euler's angles, it is called Euler< T >.
- Decomposed transformation, it is called TransformationDecomposed< T >
Conversion vs reinterpretation
To apply functions from another library you may either convert or reinterpret math object. What is difference?
Reinterpretation take place during compile-time. Reinterpretation is possible if layout ( size, alignment, padding and order ) of two similar structures are the same. For example, structures cgmath::Vector2
and nalgebra::Vector2
are different structures, but them both have exactly same layout. That's why it's safe to reinterpret one to another and vise-versa. Reinterpretation says compiler to use one data structure as if it was another. It has zero run-time and compile-time cost. Such methods as as_foreign()
, as_foreign_mut()
, as_cgmath()
, as_cgmath_mut()
, as_nalgebra()
, as_nalgebra_mut()
reinterpret math objects.
Conversion is different. Conversion says to rebuild a new instance of structure from components of another. It has non-zero run-time and compile-time cost. Although it is often optimized into reinterpretation by compiler. Using conversion instead of reinterpretation is safer. Thing is reinterpretation is safe based on several assumption about layout, which may be changed by either an author of a math library or by authors of the compiler. In theory! On practice it is unlikely. Even more most math libraries define objects with #[ repr( C ) ]
, what restricts layout of such structures and protects them from changes in the future.
Every structure could be converted into another semantically similar structure even with different layout, but reinterpretation is possible only in case of the same layout. Because of that several traits are implemented.
*NominalInterface
- interface, exposing function to convert and to access elements.*BasicInterface
- interface, extendingX2NominalInterface
and exposing functions to make a new instance of such.*CanonicalInterface
- interface, extendingX2BasicInterface
and exposing functions of reinterpretation.
Relation: Canonical > Basic > Nominal
.
Sample :: elements
Number of elements of a vector is coded in name of type, X2
for vector of length 2
, X3
for vector of length 3 and so on. Each structure implements constructors make()
, make_nan()
, and make_default()
to construct a new instance of the type. To get access to elements use either methods x()
, y()
, z()
or _0()
, _1()
, _2()
.
#[ cfg( feature = "use_std" ) ]
{
use math_adapter::prelude::*;
use math_adapter::X2;
// vector of length 2 and its elements
let src1 = X2::make( 1, 3 );
assert_eq!( src1.x(), 1 );
assert_eq!( src1.y(), 3 );
assert_eq!( src1._0(), 1 );
assert_eq!( src1._1(), 3 );
}
Sample :: operators
Select a feature *_ops
to reuse operators and function of math lib of choice.
#[ cfg( feature = "use_std" ) ]
{
use math_adapter::prelude::*;
use math_adapter::X2;
// if back-end math lib is chosen then operators and functions are available
#[ cfg( feature = "cgmath_ops" ) ]
{
let src1 = X2::make( 1, 2 );
let src2 = X2::make( 3, 4 );
let got = src1 + src2;
let exp = X2::make( 4, 6 );
assert_eq!( got, exp );
println!( "src1 + src2 : {:?}", got );
}
// enable feature *_ops to get access to functions
#[ cfg( feature = "cgmath_ops" ) ]
{
let src = X2::make( 1, 2 );
assert_eq!( src.sum(), 3 ); /* sum comes from `cgmath` */
println!( "src.sum() : {:?}", src.sum() );
}
}
Sample :: interoperability
Feature *_ops
means to request to use operators and function of math lib of choice. But instead of choosing a single back-end math lib, you may use several. Use methods as_*_clone()
, as_*
, as_*_mut
to either convert or reinterpret original math object into analog of such of chosen back-end. You don't have to use the same back-end in every call, you may choose which math lib for a specific call and combine the best of each math lib.
#[ cfg( feature = "use_std" ) ]
{
use math_adapter::prelude::*;
use math_adapter::X2;
// ! compile-time error, because if no `*_ops` feature was chosen
// {
// let src = X2::make( 1, 3 ); /* make a canonical 2D vector */
// println!( "src.sum() : {:?}", src.sum() ); /* use `sum()` of chosen math lib back-end */
// }
// enable feature *_ops should be enabled to get access to functions
#[ cfg( all( feature = "cgmath", feature = "nalgebra" ) ) ]
{
let src = X2::make( 1, 3 ); /* make a canonical 2D vector */
println!( "src.as_cgmath().sum() : {:?}", src.as_cgmath().sum() ); /* use `sum()` of `cgmath` */
println!( "src.as_nalgebra().sum() : {:?}", src.as_nalgebra().sum() ); /* use `sum()` of `nalgebra` */
}
// you can convert / reinterpret any vector.
// for example you can create `cgmath::Vector2`, but apply a function of `nalgebra::Vector2`
#[ cfg( all( feature = "cgmath", feature = "nalgebra" ) ) ]
{
let src = math_adapter::cgmath::Vector2::< i32 >::make( 1, 3 ); /* make a `cgmath` 2D vector */
println!( "src.as_nalgebra().sum() : {:?}", src.as_nalgebra().sum() ); /* use `sum()` of `nalgebra` */
}
}
To add to your project
cargo add math_adapter
Try out from the repository
git clone https://github.com/Wandalen/wMath
cd wMath
cd module/math_adapter/sample/rust/math_adapter_trivial_sample
cargo run
Dependencies
~4–18MB
~297K SLoC