4 releases
0.1.4 | Jun 26, 2022 |
---|---|
0.1.3 | Jun 12, 2022 |
0.1.2 | May 25, 2022 |
0.1.0 | May 25, 2022 |
#2628 in Algorithms
2,178 downloads per month
2MB
54K
SLoC
Module :: std_x
Collection of general purpose tools for solving problems. Fundamentally extend the language without spoiling, so may be used solely or in conjunction with another module of such kind.
Sample :: implements
use std_x::prelude::*;
fn main()
{
println!( "implements!( 13_i32 => Copy ) : {}", implements!( 13_i32 => Copy ) );
println!( "implements!( Box::new( 13_i32 ) => Copy ) : {}", implements!( Box::new( 13_i32 ) => Copy ) );
}
Sample :: type constructors
In Rust, you often need to wrap a given type into a new one. The role of the orphan rules in particular is basically to prevent you from implementing external traits for external types. To overcome the restriction developer usually wrap the external type into a tuple introducing a new type. Type constructor does exactly that and auto-implement traits From, Into, Deref and few more for the constructed type.
Macro types is responsible for generating code for Single, Pair, Homopair, Many. Each type constructor has its own keyword for that, but Pair and Homopair use the same keyword difference in a number of constituent types. It is possible to define all types at once.
use std_x::prelude::*;
types!
{
single MySingle : f32;
single SingleWithParametrized : std::sync::Arc< T : Copy >;
single SingleWithParameter : < T >;
pair MyPair : f32;
pair PairWithParametrized : std::sync::Arc< T1 : Copy >, std::sync::Arc< T2 : Copy >;
pair PairWithParameter : < T1, T2 >;
pair MyHomoPair : f32;
pair HomoPairWithParametrized : std::sync::Arc< T : Copy >;
pair HomoPairWithParameter : < T >;
many MyMany : f32;
many ManyWithParametrized : std::sync::Arc< T : Copy >;
many ManyWithParameter : < T >;
}
Sample :: make - variadic constructor
Implement traits [Make0], [Make1] up to MakeN to provide the interface to construct your structure with a different set of arguments. In this example structure, Struct1 could be constructed either without arguments, with a single argument, or with two arguments.
- Constructor without arguments fills fields with zero.
- Constructor with a single argument sets both fields to the value of the argument.
- Constructor with 2 arguments set individual values of each field.
use std_x::prelude::*;
#[ derive( Debug, PartialEq ) ]
struct Struct1
{
a : i32,
b : i32,
}
impl Make0 for Struct1
{
fn make_0() -> Self
{
Self { a : 0, b : 0 }
}
}
impl Make1< i32 > for Struct1
{
fn make_1( val : i32 ) -> Self
{
Self { a : val, b : val }
}
}
impl Make2< i32, i32 > for Struct1
{
fn make_2( val1 : i32, val2 : i32 ) -> Self
{
Self { a : val1, b : val2 }
}
}
let got : Struct1 = make!();
let exp = Struct1{ a : 0, b : 0 };
assert_eq!( got, exp );
let got : Struct1 = make!( 13 );
let exp = Struct1{ a : 13, b : 13 };
assert_eq!( got, exp );
let got : Struct1 = make!( 1, 3 );
let exp = Struct1{ a : 1, b : 3 };
assert_eq!( got, exp );
To add to your project
cargo add std_x
Dependencies
~2.4–4MB
~91K SLoC