2 releases
0.1.1 | Apr 24, 2020 |
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0.1.0 | Apr 24, 2020 |
#1224 in Algorithms
15KB
240 lines
marching-squares
This crate provides an (optionally parallelizable)
marching squares algorithm to generate isolines from
a heightmap of Vec<Vec<i16>>
values.
Adapted from https://github.com/d-dorazio/marching-squares
Warning
- The returned lines may only have two points.
Example
use marching_squares::{Field, Point};
fn main() {
let width = 1600_usize;
let height = 1600_usize;
let n_steps = 10_usize;
let mut min_val = 0;
let mut max_val = 0;
// Build the heightmap data (here: randomly generated from a function)
let z_values = (0..height).map(|y| {
(0..width).map(|x| {
let x = (x as f64 - width as f64 / 2.0) / 150.0;
let y = (y as f64 - height as f64 / 2.0) / 150.0;
let val = ((1.3 * x).sin() * (0.9 * y).cos() + (0.8 * x).cos() * (1.9 * y).sin() + (y * 0.2 * x).cos()) as i16;
min_val = min_val.min(val);
max_val = max_val.max(val);
val
}).collect()
}).collect::<Vec<Vec<i16>>>();
let field = Field {
dimensions: (width, height),
top_left: Point { x: 0.0, y: 0.0 },
pixel_size: (1.0, 1.0),
values: &z_values,
};
let step_size = (max_val - min_val) as f32 / n_steps as f32;
// Generate 10 isolines
// note: you could do this in parallel using rayon
for step in 0..n_steps {
let isoline_height = min_val as f32 + (step_size * step as f32);
println!("{:#?}", field.get_contours(isoline_height as i16));
}
}
License: MIT
Dependencies
~0–265KB