#marching #voxels #isosurface #game #voxel

marching-cubes

A marching cubes implementation in Rust

3 releases

0.1.2 Jan 30, 2023
0.1.1 Jan 30, 2023
0.1.0 Jan 30, 2023

#5 in #voxels

MIT license

34KB
517 lines

marching-cubes

A Rust implementation of the marching cubes algorithm for extracting isosurfaces from 3D volumetric data.

Features

  • Fast and efficient
  • Commonly used in computer graphics, medical imaging, and scientific visualization

Examples

use marching_cubes::{MarchingCubes, GridCell, Triangle};

let grid = GridCell {
    positions: [
        [0.0, 0.0, 0.0],
        [1.0, 0.0, 0.0],
        [1.0, 1.0, 0.0],
        [0.0, 1.0, 0.0],
        [0.0, 0.0, 1.0],
        [1.0, 0.0, 1.0],
        [1.0, 1.0, 1.0],
        [0.0, 1.0, 1.0]
    ],
    value: [0.0, 0.5, 0.5, 1.0, 0.0, 1.0, 1.0, 0.0],
};

let mut triangles = vec![];

let isolevel = 0.5;
let mc = MarchingCubes::new(isolevel, grid);
let triangle_count = mc.polygonise(&mut triangles);

assert_eq!(triangle_count, 4);

Usage

The MarchingCubes struct is the main entry point to the library.

  • The new method creates a new instance of the algorithm and takes two arguments: the 3D volumetric data as a nested array of scalar values and the isovalue used to extract the isosurface.
  • The polygonise method executes the algorithm and returns the resulting vertices as a vector of 3D points.

Note: The example code uses a 4x4x4 volume for simplicity, but in practice the volume size can be much larger and the algorithm will scale accordingly.

No runtime deps

Features